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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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In another Mustang pilot story the Mustang pilot was locked in a battle with a 109...and at the end of the fight the Mustang pilot ended up behind the 109 at low altitude. In the process 3 out of 4 guns (was a B model) were jammed. I believe the interview references the need to counter the additional yaw from firing a single .50cal but that it was easily countered with the rudder. That never sounded to me like it was reducing the planes power by 400hp or 100hp or anything like that. I think its just a bit of a tall tale.
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#12
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From your PoV, do you think the guns are modeled well in the game? (regardless of the accuracy) Me, I've thought that some planes were too unsteady. The spit seems as steady as I have imagined it. I'm not too familiar with the in game 51s/47s so I couldn't say there. In the end, I think recoil is model fairly decently. But could use some attention. You can actually use your guns to help slow you down on your landing roll out, which I think is too much. I bet the next versions will be similar in value, but possibly modeled/implemented differently. I bet they'd apply the forces to the velocity vector in some published value and tweak for playability. |
#13
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This should be an easy problem for anybody with high school physics to solve.
Remember, momentum is always conserved! Ignore air resistance! Momentum = Mass x Velocity What is the Mass of a 20mm (Hispano) round? What is the Muzzle Velocity of a 20mm Cal round? What is the Mass of a (say half-loaded) Spit MkV? Assume the Spit is doing 200 kts. That is all the info you need to determine by how much the Spit slows down after a single cannon round is fired. Now, as far as the force and power of the recoil is concerned - this depends on how long the recoil is applied to the aircraft. That in turn depends on the length of the barrel of the cannon (assume that the round travels at 0.5 x muzzle velocity right through the barrel). Once the round has exited the muzzle, the recoil is effectively absent. (Ignore mass of propellant gases). The force of the recoil = Mass of Round x Acceleration of Round Acceleration of Round = Muzzle Velocity / Time through barrel Power of recoil = Change of Kinetic Energy / Time through barrel Kinetic Energy = 0.5 x Mass of Round x (Muzzle Velocity)^2 To make all these sums work, use consistent units.... Mass (Kg) Kilograms Velocity (m/s) Metres per second Time (s) Seconds Force (N) Newtons Energy (J) Joules Power (W) Watts Assume 1 knot = 1.8 km/h I'm too tired to actually do these sums now, but this is a good problem for anybody doing High School physics that has exams coming up. |
#14
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Now, think to all the vertical fights that we do where the lower plan points if nose up ad fires even if a 150Km/h. The recoil is modelled, but so much...
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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