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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 04-10-2014, 10:42 AM
Simbal Simbal is offline
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Quote:
Originally Posted by Neo Genesis View Post
Can I Ask In The Mothership Mod 0.27 for Star Wolves 3 is it hard to make the other mothership designs launch & Dock Fighters ? if not how ?
You would have to edit the IMD files of the ships with the IMD Editor, then add one "HangarIn" and another "HangarOut" Reference.
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  #2  
Old 04-14-2014, 03:37 PM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Simbal View Post
You would have to edit the IMD files of the ships with the IMD Editor, then add one "HangarIn" and another "HangarOut" Reference.
Thanks for the Advice 1 more thing in Editing Weapons Rate of fire,Damage & Other Things What's the Difference with TPLC1 & TbPLC1

<TurretModule name="TPLC1">
<short_name>#M_Name_TPLC1</short_name>
<hint>#M_Hint_TPLC1</hint>
<short_desc>#M_SDesc_TPLC1</short_desc>
<long_desc>#M_LDesc_TPLC1</long_desc>
<mesh_name>En_Turret_BG10</mesh_name>
<flat_image>En_Turret_BG10</flat_image>
<hit_points>20</hit_points>
<mass>100</mass>
<disable_trade/>
<cost>51000</cost>
<technology/>
<attach_type>ALL_SHIPS</attach_type>
<recharge_time>0.5</recharge_time>
<viewing_angle>10</viewing_angle>
<dispersion>0.01</dispersion>
<min_distance>10</min_distance>
<max_distance>85</max_distance>
<rate_of_fire>1</rate_of_fire>
<burst_count>1</burst_count>
<azimuth_rotation_speed>60</azimuth_rotation_speed>
<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
<BulletParams>
<damage>40</damage>
<bullet_length>1</bullet_length>
<speed>100</speed>
<damage_type>LASER</damage_type>
<graph_type>LASER</graph_type>
<sfx_index>3</sfx_index>
</BulletParams>
</TurretModule>



&



<TurretModule name="TbPLC1">
<short_name>#M_Name_TPLC1</short_name>
<hint>#M_Hint_TPLC1</hint>
<short_desc>#M_SDesc_TPLC1</short_desc>
<long_desc>#M_LDesc_TPLC1</long_desc>
<mesh_name>En_Turret_BG10</mesh_name>
<flat_image>En_Turret_BG10</flat_image>
<hit_points>20</hit_points>
<mass>100</mass>
<disable_trade/>
<cost>51000</cost>
<technology/>
<attach_type>ALL_SHIPS</attach_type>
<recharge_time>3</recharge_time>
<viewing_angle>10</viewing_angle>
<dispersion>0.01</dispersion>
<min_distance>10</min_distance>
<max_distance>85</max_distance>
<rate_of_fire>1</rate_of_fire>
<burst_count>3</burst_count>
<azimuth_rotation_speed>60</azimuth_rotation_speed>
<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
<BulletParams>
<damage>40</damage>
<bullet_length>1</bullet_length>
<speed>100</speed>
<damage_type>LASER</damage_type>
<graph_type>LASER</graph_type>
<sfx_index>3</sfx_index>
</BulletParams>
</TurretModule>
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  #3  
Old 04-15-2014, 12:27 AM
Simbal Simbal is offline
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For editing Fire-Rate and Damage:
Code:
*Note: Both are important for the firerate: recharge_time and rate_of_fire
RED = Firerate Stuff
GREEN = Damage Stuff
	<TurretModule name="TLC3">
		<short_name>#M_Name_TLC3</short_name>
		<hint>#M_Hint_TLC3</hint>
		<short_desc>#M_SDesc_TLC3</short_desc>
		<long_desc>#M_LDesc_TLC3</long_desc>
		<mesh_name>En_Turret_M82_Daga_T</mesh_name>
		<flat_image>En_Turret_M82</flat_image>
		<hit_points>20</hit_points>
		<mass>100</mass>
		<disable_trade/>
		<cost>84000</cost>
		<technology/>
		<attach_type>ALL_SHIPS</attach_type>
                <recharge_time>2</recharge_time>
		<viewing_angle>10</viewing_angle>
		<dispersion>0.01</dispersion>
		<min_distance>10</min_distance>
		<max_distance>95</max_distance>
         	<rate_of_fire>1</rate_of_fire>
		<burst_count>1</burst_count>
		<azimuth_rotation_speed>60</azimuth_rotation_speed>
		<rise_angle_rotation_speed>30</rise_angle_rotation_speed>
		<BulletParams>
                        <damage>130</damage>
                        <bullet_length>1</bullet_length>
                        <speed>100</speed>
                        <damage_type>LASER</damage_type>
			<graph_type>LASER</graph_type>
		        <sfx_index>0</sfx_index>
		 </BulletParams>
	</TurretModule>
As for the Diffence, the TBPLC one has an larger Recharge time, but i don't know for what the TB Actually stands for...
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  #4  
Old 04-15-2014, 01:18 AM
Nanaki Nanaki is offline
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I believe the b variant is a special weapon variant for some NPC ships so they have higher rate of fire.
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  #5  
Old 04-15-2014, 04:20 AM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Nanaki View Post
I believe the b variant is a special weapon variant for some NPC ships so they have higher rate of fire.
So If I Make it The Same to the non P Variable All Ships With that weapon Will Have The Same Rate of Fire ?
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  #6  
Old 04-15-2014, 10:20 AM
Nanaki Nanaki is offline
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Yes, although im not sure why yours are different to begin with. I just took a gander at my files and the b variants are exactly the same.
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  #7  
Old 04-16-2014, 02:15 AM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Nanaki View Post
Yes, although im not sure why yours are different to begin with. I just took a gander at my files and the b variants are exactly the same.
Thanks For you're Help . So if I May Ask of you're assistance in the Mothership Mod V.0.27 Is it hard to add more options to the list to the Goblins Wizard Shipyard or change one of them bec the Lion Mk 2 there is the Prototype One
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