![]() |
|
Star Wolves 3D space RPG with deep strategy and tactical elements |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
You would have to edit the IMD files of the ships with the IMD Editor, then add one "HangarIn" and another "HangarOut" Reference.
|
#2
|
|||
|
|||
![]() Quote:
<TurretModule name="TPLC1"> <short_name>#M_Name_TPLC1</short_name> <hint>#M_Hint_TPLC1</hint> <short_desc>#M_SDesc_TPLC1</short_desc> <long_desc>#M_LDesc_TPLC1</long_desc> <mesh_name>En_Turret_BG10</mesh_name> <flat_image>En_Turret_BG10</flat_image> <hit_points>20</hit_points> <mass>100</mass> <disable_trade/> <cost>51000</cost> <technology/> <attach_type>ALL_SHIPS</attach_type> <recharge_time>0.5</recharge_time> <viewing_angle>10</viewing_angle> <dispersion>0.01</dispersion> <min_distance>10</min_distance> <max_distance>85</max_distance> <rate_of_fire>1</rate_of_fire> <burst_count>1</burst_count> <azimuth_rotation_speed>60</azimuth_rotation_speed> <rise_angle_rotation_speed>30</rise_angle_rotation_speed> <BulletParams> <damage>40</damage> <bullet_length>1</bullet_length> <speed>100</speed> <damage_type>LASER</damage_type> <graph_type>LASER</graph_type> <sfx_index>3</sfx_index> </BulletParams> </TurretModule> & <TurretModule name="TbPLC1"> <short_name>#M_Name_TPLC1</short_name> <hint>#M_Hint_TPLC1</hint> <short_desc>#M_SDesc_TPLC1</short_desc> <long_desc>#M_LDesc_TPLC1</long_desc> <mesh_name>En_Turret_BG10</mesh_name> <flat_image>En_Turret_BG10</flat_image> <hit_points>20</hit_points> <mass>100</mass> <disable_trade/> <cost>51000</cost> <technology/> <attach_type>ALL_SHIPS</attach_type> <recharge_time>3</recharge_time> <viewing_angle>10</viewing_angle> <dispersion>0.01</dispersion> <min_distance>10</min_distance> <max_distance>85</max_distance> <rate_of_fire>1</rate_of_fire> <burst_count>3</burst_count> <azimuth_rotation_speed>60</azimuth_rotation_speed> <rise_angle_rotation_speed>30</rise_angle_rotation_speed> <BulletParams> <damage>40</damage> <bullet_length>1</bullet_length> <speed>100</speed> <damage_type>LASER</damage_type> <graph_type>LASER</graph_type> <sfx_index>3</sfx_index> </BulletParams> </TurretModule> |
#3
|
|||
|
|||
![]()
For editing Fire-Rate and Damage:
Code:
*Note: Both are important for the firerate: recharge_time and rate_of_fire RED = Firerate Stuff GREEN = Damage Stuff <TurretModule name="TLC3"> <short_name>#M_Name_TLC3</short_name> <hint>#M_Hint_TLC3</hint> <short_desc>#M_SDesc_TLC3</short_desc> <long_desc>#M_LDesc_TLC3</long_desc> <mesh_name>En_Turret_M82_Daga_T</mesh_name> <flat_image>En_Turret_M82</flat_image> <hit_points>20</hit_points> <mass>100</mass> <disable_trade/> <cost>84000</cost> <technology/> <attach_type>ALL_SHIPS</attach_type> <recharge_time>2</recharge_time> <viewing_angle>10</viewing_angle> <dispersion>0.01</dispersion> <min_distance>10</min_distance> <max_distance>95</max_distance> <rate_of_fire>1</rate_of_fire> <burst_count>1</burst_count> <azimuth_rotation_speed>60</azimuth_rotation_speed> <rise_angle_rotation_speed>30</rise_angle_rotation_speed> <BulletParams> <damage>130</damage> <bullet_length>1</bullet_length> <speed>100</speed> <damage_type>LASER</damage_type> <graph_type>LASER</graph_type> <sfx_index>0</sfx_index> </BulletParams> </TurretModule> |
#4
|
|||
|
|||
![]()
I believe the b variant is a special weapon variant for some NPC ships so they have higher rate of fire.
|
#5
|
|||
|
|||
![]()
So If I Make it The Same to the non P Variable All Ships With that weapon Will Have The Same Rate of Fire ?
|
#6
|
|||
|
|||
![]()
Yes, although im not sure why yours are different to begin with. I just took a gander at my files and the b variants are exactly the same.
|
#7
|
|||
|
|||
![]()
Thanks For you're Help . So if I May Ask of you're assistance in the Mothership Mod V.0.27 Is it hard to add more options to the list to the Goblins Wizard Shipyard or change one of them bec the Lion Mk 2 there is the Prototype One
|
![]() |
|
|