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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 12-08-2008, 12:41 PM
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AHO AHO is offline
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Originally Posted by sorrenti View Post
I've read about gameplay simplification, about the possibility to know down some NPCs from the front; in my opinion, this could simplificate too much the nature of the gameplay, since the high difficulty is a part of the game design. so, it's good to have this feature, but it could be more realistic to add an alert level using it; after all, if you are knocking down a person in the front, at least he should scream, no? To avoid it, you should hide and hit on the back, and everything respect the nature of gameplay.
Well, the game is too hard. Even on easiest difficulty level. But don't
worry. I add the feature of "knocking down from the front" only to
three or four NPCs.

The game is not realistic in many parts. For example, why can the
doctor in concentration camp blow my cover? Does he now every
soldier of that camp? (There are ca. 100)?

Why do I die, if I stay more than 40 seconts in the regrigerator room in Hotel? Shortly: Not everything is realistic and even not fair in the game.
So I simplified only few things. Most of my changes are improvements.


Quote:
Originally Posted by sorrenti View Post
A tedious gameplay characteristic you should manage, maybe, it's the enemies exploding granades when hit. It is not realistic, since they do it even when they haven't seen you before. At least, it could be useful to make them recognizable on the map, if it isn't possible to manage this.
I don't know how. But it sounds interesting


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Originally Posted by sorrenti View Post
Last idea, is the possibility to use the clothes stained of blood (like on the Hitman saga). Again in respect of gameplay nature, this feature should be added but not whitout is problem... maybe making the alert level rising faster when in prossimity of enemies, after all you won't shot immediatly a colleague only because his jacket is spotted of blood, no?
Yes, as a big fan of the Hitman serie I miss this feature. But I think
it is not possible wihout original developer tools.

Quote:
Originally Posted by sorrenti View Post
However, gameplay changes are welcome but they should be optional or selectable from the game menu (this last possibility is better of course).
As I said above, there are only few changes. Selektion from the menu
is not possible. I regret.

---
ATM I',m translating my work to English. If I finish today I will upload it
this evening....
---
Sincerely
AHO
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  #2  
Old 12-08-2008, 12:50 PM
sorrenti sorrenti is offline
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Originally Posted by AHO View Post
Well, the game is too hard. Even on easiest difficulty level. But don't worry. I add the feature of "knocking down from the front" only to three or four NPCs.
In my opinion then it's better add this possibility to all NPC, but only at the lowest difficulty levels (like MoT)...

oh, and I can provide an inno setup script to make a nice installer of you mod, if you are interested...
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  #3  
Old 12-08-2008, 01:11 PM
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AHO AHO is offline
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Quote:
Originally Posted by sorrenti View Post
In my opinion then it's better add this possibility to all NPC, but only at the lowest difficulty levels (like MoT)...

oh, and I can provide an inno setup script to make a nice installer of you mod, if you are interested...
I would like, but it is not possible due to the fact, that I need the
NPC IDs, but not every NPC has an ID. And I can't create one
without an level editor (swd files!)

But even if, it was to much work

Thanks I do not need a InnoScript ATM, because my addon is still not
finished.

----------
Edit: // The English language files for my addon are online and can be downloaded from my DtS site at http://aho.6x.to

Last edited by AHO; 12-08-2008 at 03:14 PM.
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  #4  
Old 12-08-2008, 09:38 PM
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Originally Posted by sorrenti View Post
In my opinion then it's better add this possibility to all NPC, but only at the lowest difficulty levels (like MoT)...
Oh! I've forgotten. There were already some NPCs that could be
knocked down frontally:
  1. Level "Cannibal" the target person Dietrich Meltzer
  2. Level "Stronghold" the target person Boris Polyakov
  3. Level "Removal" the target person without a name (the informer)
  4. Level "Training" some soviet soldiers
I dunno why haggard added this feature to the NPCs #2 and #3
Because these are not enemies???
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