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#1
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The information on the Telescopic Sight does mention that it only benefits those units who use projectile and missle attack. So no to Cyclop(s)/Beholder(s)/Thorn(s).
Same goes to the Elven bow. |
#2
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You don't classify a rock as a projectile?
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#3
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Thorns do not shoot lasers too
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#4
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I would guess under "projectile and missile attack" the devs mean "physical damage".
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#5
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Well, it can't be that, the cyclops' rock throwing is very much physical, no?
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#6
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Well - developers have decided and here is the exact list of "archers" that benefit from the scope bonus (and also scope + ale bonus):
Skeleton-Archer, Archer, Gunner[canoneer], Goblin with the Catapult [catapult goblin], Elf, Pathfinder[Hunter], Goblin [shooter]. (Only for a subject the Optical sight and the complete set of Archer’s Commander) Here is list of all archers in da game: Archer, Elf, Pathfinder, Gunner, Goblin, Goblin with the Catapult, Skeleton-Archer, Thorn-hunter, Royal Thorn, Evileye, Beasteye, Cyclops (it is copy/paste from free fan manual - but all should know the original units by now)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#7
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Well if you were concerned about which I could have told you that long ago, says right there in item.txt
Code:
filter { belligerent=ally unit=archer,bowman,cannoner,catapult,elf,elf2,goblin } |
#8
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Pity the cyclops is not affected; if it were I might actually consider recruiting this overrated unit into my ranks.
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