@ zapatista
I am afraid you're looking at the issue through a pink-tinted set of glasses. While I have never been a big follower of Falcon 4 (I'm much more into props) I did lurk in various forums and the stories I've heard painted a much different picture. Microprose struggled to get F4 out at all, simply because the campaign engine caused them major headaches and swallowed time and money like a black hole. It is certainly no coincidence that Microprose went out of business not long after the release ... Longevity in the community doesn't necessarily mean the same for the company - as Microprose shows "perfectly". And quite frankly - I'd like to have Oleg and Co around for a long time.
Secondly I disagree on a few of your points, simply because they run contrary to some key points of what I'd call a good campaign. I never really liked the clinical and technocratic way of the campaigns in Falcon 4 and Rowan's BoB - no pilot personality, no sense of squadmates, no promotion and medal system (and therefore no system of hierarchized responsibilities) ... This is not what I envision for a good campaign.
And as for Scorched Earth ... IMO its creators made the grave mistake of trying to incorporate everything and nothing at the same time. They mix stuff from the strategic realm (factories etc) into a purely tactical environment - titanic "No Go!" in my book - while leaving out the supply installations which would fit into this environment perfectly (supply routes on Army/Corps/Division level & supply dumps). Basically SE was a good idea which was overloaded and mixed with stuff Il-2 can't really display realistically. But that's just my own opinion ... being an old and grumpy nitpicker.