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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 11-16-2008, 08:32 PM
Smash Smash is offline
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I start to see Dryads everywhere ~~.
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  #2  
Old 11-18-2008, 11:27 AM
vicheron vicheron is offline
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My first game was a Paladin, I ended up with over 50 mind runes left over but my might and magic runes were all used up.
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  #3  
Old 11-18-2008, 12:32 PM
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Gatts Gatts is offline
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I would also add the fact - tha the most powerfull artefacts are weapons - with the correct woman (hell girl) you can have 4 weapons - that makes warrior valuable even if nothing else would.

It needs only little luck and you would have collection of the best weapon artefacts - by this you can make from you warrior excellent mage (using the +5 to INT weapon/staffs) or total slayer (I had 2 swords of +50% DMG to dragons when I was in the labyrinth, or 3 + x% against demons when I was fighting demons - I am not sure if it was 50% or 30% ...)

I would never believe that this can make a difference myself - but I never had such easy fights on impossible than when combining the best of the best weapon artifacts

btw - I totally liked most the palladin - but not on impossible
why is mage not so great on impossible? - his magic increases in power linear (in linear matter- you have twice INT your spells do twice DMG, but you can get much more DMG in impossible combat than you could ever fix with ressurection)
as the difficulty increases geometrically, you lose in time...
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  #4  
Old 11-18-2008, 02:13 PM
travcm travcm is offline
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Mage is great on impossible, but you must focus on either high int for Armageddon or low int and high attack/defense for creature based strategies and Phantom. Fire Rain and other damage spells don't cut it past early/mid-game.
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  #5  
Old 11-18-2008, 09:42 PM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by travcm View Post
Mage is great on impossible, but you must focus on either high int for Armageddon or low int and high attack/defense for creature based strategies and Phantom. Fire Rain and other damage spells don't cut it past early/mid-game.
Actually I used Fire Rain throughout the game in my Impossible Mage game. With 30 Intellect, Destroyer 3 and Chaos 3, I was getting around 2000 damage per hex over 7 hexes. With Higher Magic this was six times in the first three turns. This is pretty devastating. I'm not saying that this is the best way to play the game but it DOES work.
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Old 11-29-2008, 11:35 AM
Smash Smash is offline
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Quote:
Originally Posted by Zhuangzi View Post
Actually I used Fire Rain throughout the game in my Impossible Mage game. With 30 Intellect, Destroyer 3 and Chaos 3, I was getting around 2000 damage per hex over 7 hexes. With Higher Magic this was six times in the first three turns. This is pretty devastating. I'm not saying that this is the best way to play the game but it DOES work.
On my first approach (mage, normal) i was using Chaos 3 as first too, but now going on impossible with mage i found that geyser is more awesome spell which is guarantee and easy to obtain, this spell help me win with easy nearly all battle up to kordar, i just cleared whole gremlin castle even beating stacks mark as impossible oO.

Last edited by Smash; 11-29-2008 at 09:29 PM.
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  #7  
Old 11-29-2008, 01:37 PM
TemjinGold TemjinGold is offline
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Destroyer 3 still helps Geyser. Geyser hits a lot of targets but the spell damage is really weak for a mage.
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  #8  
Old 11-18-2008, 11:30 PM
Smash Smash is offline
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Quote:
Originally Posted by travcm View Post
Mage is great on impossible, but you must focus on either high int for Armageddon or low int and high attack/defense for creature based strategies and Phantom. Fire Rain and other damage spells don't cut it past early/mid-game.
Agreed .
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  #9  
Old 02-21-2009, 06:27 PM
maltz maltz is offline
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Quote:
Originally Posted by travcm View Post
Mage is great on impossible, but you must focus on either high int for Armageddon or low int and high attack/defense for creature based strategies and Phantom. Fire Rain and other damage spells don't cut it past early/mid-game.
Armageddon isn't the only way out for high-int mage on impossible. There are many other good spells that gets better with high INT.
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  #10  
Old 02-25-2009, 12:11 PM
eXeel eXeel is offline
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Quote:
Originally Posted by maltz View Post
Armageddon isn't the only way out for high-int mage on impossible. There are many other good spells that gets better with high INT.
Why state that without listing the alternatives?
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