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Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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When could a paladin be expected to be able to learn Higher Magic? I'm asking because of the huge magic rune prerequisite for this skill (and others before it), and since the paladin mostly gets mind runes.
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#2
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Higher Magic is a unique skill for Mages, so you won't be getting it unless you mod the game.
![]() But I would think the Paladin would really struggle to get it even when modded. Depending on how much money you have, you could buy runes from the castle in Taron Mines. |
#3
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Btw, Paladin has their unique talent (Holy Anger) that gives additional Attack versus Undead and Demons, but it mentions something else. This talent doesn't give my own Undead and Demon troops a bonus against enemy demons and undead?
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#4
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Yes, that's why for my Arthas who is commanding only undead army i pick up mage class not paladin as i should
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#5
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Dammit, now my whole "Dark Paladin" concept has been blown away.
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#6
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Just small note towards the undead army planning:
Dark Kniths are fine - but as their movement is very limited - they end much often as targets themselves (enemy AI considers them dangerous and tries to remove them ASAP) I tried all undead combinations: at the early beginning you can pick up gosts in the swamp cementry - ghosts can raise their numbers above the starting number - so if you know how to use them - you will always have enough of them (and have nice PHY resistance) Later on I tried necromancers - was huge dissapointment, even as they have area damage and have huge initiative... to make the story short - I had: 1. Dark Knights: only as back up unit, for the purpose of higher morale for undead. 2., 3. Red and Blue Vamipires (if lucky - you can purchase vampire bats, you don't need to transform them in battle) 4. Bone Dragons (a lot of HP, Surrounding poison attack, flying) 5. Emerald Dragon (no retaliation grab attack, mana spring attack, flying) backup 1. Emerald Dragons (sacrifice does not work on them... duf) backup 2. Free - any other units of mine I was able to re-stock using only sacrifice (used on vamps - who replenished by they ability and the other stack raised by sacrifice -> win win, no loss) Why necros are not valuable ?: for their area atack - vamps are most effective when they attack and keep just near enemy stacks - using necros attack would damage your vamps. Later on are ghosts very ugly - very easlily they can go from "not controlable" to "aggressive" and that you don't want ![]() skel archers, skells, zombies are good only at the beginning -> when I wanted to enjoy my "undead commander" skills, but they are useless later on... even if skel archers do great damage, they really die so easily ![]()
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#7
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Impossible screenshot (although warrior here, but pala has the same or even better cause more mana and no chaos magic needed): ![]() As a tip for palas do like so: 1 fast initiative tank (horseman are quite good), send them straight away into the center of the batte and let them tank, archers rape other units, then cast timeback/repeat actions = 0 losses |
#8
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Paladin gets resurrection right from the get go?
I have looked for this spell and can't find how to cast it... ??? |
#9
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Question about undead resurrection. I'm pretty sure but wanted to double check on this...there is no way to "heal" or "resurrect" undead stacks during a battle right? The major benefit to palladin is the resurrection spell. I also heard someone say that there is a way to get 100% of a single stack of troops after battle (I'm assuming through necromancy skill tree) but I haven't been able to find that...it tells me that I can 30-40% on this. Any ideas?
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#10
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And palladin with his rich variety of skills and the option of having more XP / Money at the soonest of the game he has his own positive aura for even undead army.
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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