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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-14-2008, 04:59 PM
Eckhart Eckhart is offline
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Smile now I can stop taking tranquilizers

Thx for your fast answer Trollbug.
A Rolls-Royce isn't build in a day and this should be the Rolls-Royce of the Joysticks. As long as the quality is what it promises to be I am happy with the time needed to produce it. I know that you guys are busy but a little e-mail informing about the manufacturing progress and its possible delays would have reassured me
Once I will have received everything, I plan to continue my thread about "the stuff dreams are made off" in order to let everybody know how this can change your flight experience
If this works out, I hope that perhaps one day I will be able to save enough money to buy the great rudder you guys just put on the market (and replace my old Simped which did an excellent job so far).

I am looking forward to your advice on how to set up this configuration...

Thx again,

Cheers,

Eckhart
  #2  
Old 11-17-2008, 02:10 PM
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proton45 proton45 is offline
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Wow...Thanks for the up-date Oleg!

1) Will the details of the "AAA" system be extended to the whole "map-world"? For example: If a power station or power-lines (cables) are damaged will buildings loose power (lights in the dark/night) and effect defense systems (like phones)???

2) I would love to see some London "urban/city" screen caps...

Last edited by proton45; 11-17-2008 at 02:19 PM.
  #3  
Old 11-17-2008, 02:57 PM
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SlipBall SlipBall is offline
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Very nice detail...I wonder what they would look like after being strafed, individual bullet impact sites in the timbers?...
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  #4  
Old 11-17-2008, 03:18 PM
Jaws2002 Jaws2002 is offline
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I see really high attention to detail in the way the AAA systems are modeled.
We will be able to man some of those guns and looks like all the needed systems are modeled. My question is:

Are we going to be able to use the whole ranging/aiming system while we man the guns, for those guns that had it, or the gunsight will be simply fixed with the barell?

I'd love to be able to adjust the gunsight depending on the speed and altitude of the target. Many AAA systems had this devices. Not close to the acuracy/speed of modern complex systems that work almost instantly, but sure helped.
I see the ranging system right in those new updates screens.


Many AAA systems had this devices.

Last edited by Jaws2002; 11-17-2008 at 03:24 PM.
  #5  
Old 11-17-2008, 03:45 PM
Jaws2002 Jaws2002 is offline
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Here are some of the German Heavy AAA aiming/ range finding systems in use during WW2:



the EM 4 m R (H) 34 or 36, the Entfernungsmesser 4 m
Raumbild (Hochenmesser) 34 or 36, a standard 4 m-class rangefinder of heavy antiaircraft batteries.
It (as well as a newer, slightly different Em 4m R 40) could be used as a free standing on a tripod base,
as seen here - in co-operation with the Kdo.Hi.Ger. 35, or coupled directly with the Kdo.Ger. 36 or Kdo.Ger. 40.
The Em 4 m R (H) 34 or 36 were manned by 4 men (3 aimers and a commander) and could measure ranges
from 620 m (670 m in case of the model 34) to 50 000 m, as well as target's altitude.



Kdo.Hi.Ger. 35 or Kommando Hilfsgeraet 35, an antiaircraft artillery command
device used as the secondary unit of a heavy antiaircraft battery (cal. 8,8 cm upwards), the primary unit
being either the Kdo.Ger. 36 or the Kdo.Ger. 40, both of them, as opposed to this one, were more complex,
coupled with a 4 m-class rangefinder and offered electric wire transmission of calculated elevation, traverse
and fuse setting to the guns. Range was given to the Kdo.Hi.Ger. 35 verbally from a free standing 4 m rangefinder,
while target's traverse and elevation were observed with two optical sights visible on both sides of the device.
Calculated values were given to the guns verbally via a phone line. The Kdo.Hi.Ger. 35 together with an
accompanying rangefinder were manned by 14 men, 9 of them operating the command device alone.

I'd love to be able to put all those poor men at work.
  #6  
Old 11-17-2008, 06:14 PM
slm slm is offline
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I wonder if this new AAA system will include how info about enemy planes is shown to players? In IL2 we have the map which shows icons for planes, mission objectives etc. Will this part of the game also change so that let's say if a radar is destroyed in some part of the map, then information about planes flying in some area will be less accurate?
  #7  
Old 11-17-2008, 06:26 PM
nearmiss nearmiss is offline
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Now we just need some peoples to shoot the guns, operate the lights, drive the trucks and not look like stick men.
  #8  
Old 11-17-2008, 09:58 PM
dflion dflion is offline
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Thumbs up British Radar/AA integrated system

The attention to detail is fantastic. Thanks for this update Oleg. Radar was certainly a critical part of the British defence system during the BOB - are you also working on the much larger British Radar towers located along the coastline?

Keep up the good work - we are all patiently waiting for the release of BOB.

DFLion
  #9  
Old 11-18-2008, 11:54 AM
Skarphol Skarphol is offline
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Quote:
Originally Posted by Jaws2002 View Post
Are we going to be able to use the whole ranging/aiming system while we man the guns, for those guns that had it, or the gunsight will be simply fixed with the barell?
As a sidenote: I was in the Norwegian Coastal Artillery in 1988-1990 and we had the Bofors 40mm/L60 as pictured. Even then the sights was fixed with the barrel. We would (sometimes) get info over radio from radarstations as to where planes was supposed to emerge from, but mostly there would be no information at all.
I think the 40mm/L60 was phased out a very short time after I quit in 1990, but the slightly more advanced Bofors 40mm/L70 lingered one for another 10 years or so.

I remember once on an exersize we got message over radio "the area is now clear of enemy planes!" and as the last word was spoken 4 'enemy' Vought A-7 Corsairs flew so low over our cannon that we allmost had to duck. So much for Norwegian air defence radars...

Skarphol
  #10  
Old 11-18-2008, 12:48 PM
Flying_Nutcase Flying_Nutcase is offline
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Question 8-core processors

Hi Oleg,

Awesome screenshots!

As you will know, the Intel Core i7 is almost here. Apparently in the middle of next year they'll be introducing an 8-core beast. Will Storm of War be optimised for 8-core processors? It's clearly the future!

Happy coding,


Flying Nutcase
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