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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 11-06-2008, 08:35 PM
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Zhuangzi Zhuangzi is offline
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I think I left the turtle until at least level 7, possibly level 8. Basically, you can get up to level 9 in Darion before going to Freedom Isles, and I would recommend doing this. Clear out everything except Staff of Destruction (i.e. levels 1 and 2 of Rezo's Tower) and Enemen's castle.

I don't recall exactly what I did for the turtle, but it was nothing special. I wasn't using any ranged units except for Inquisitors, and I had no good direct damage spells for the turtle. I suppose I had leadership of about 3000 by then though, so I hit it with Royal Snakes (no retaliation) and maybe the Swordsmen as well. You could use Thorn Hunters as another ranged unit, or if you find Dragon Arrows you can use Bowmen. I've never had a problem with the turtle, but I wouldn't try it at level 5.

Now the Kraken was a different story (see above). Thank God for the young Simpson brother and the Clear Crystal (worth 50,000 gold). That's what Trading 3 is worth - the ability to sell things for full price. It only costs 6 Mind runes to do Trading 1, 2 and 3. Best runes I ever spent. But I am hovering around 70,000 gold now, which is low.
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Old 11-06-2008, 10:04 PM
Victor86 Victor86 is offline
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Quote:
Originally Posted by Zhuangzi View Post
I think I left the turtle until at least level 7, possibly level 8. Basically, you can get up to level 9 in Darion before going to Freedom Isles, and I would recommend doing this. Clear out everything except Staff of Destruction (i.e. levels 1 and 2 of Rezo's Tower) and Enemen's castle.
In my experience it's better to defeat the turtle as soon as you can and than go to Freedom Isles buy a boat and pick up all you can (without any fighting involved ) and also do the quest that gives you anga's ring , not for the ring, it's pretty useless at the moment but for the exp , on imposible I think it's 5000 or something like it. All the leadeship flags , money , runes etc you find there will buff you up A LOT so you could clear what's left to clear in Darion very easily. It should double the leadership and add 30-40 k gold on impossible.
Probably you've been doing this but I thought to wright it for the players new to the game.
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  #3  
Old 11-07-2008, 02:09 AM
garzahd garzahd is offline
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My mage only got to level 6 on Impossible so far, but I have a funny story about the turtle.

The turtle's melee targeting strategy seems to be "whichever target has been in melee range for the longest amount of time". Which can be exploited as follows:

Bring 3 stacks of ranged units, 1 stack of Thorn Warriors and 1 fast-moving throwaway stack. Charge in with the fast stack and get it killed off so the thorns can spawn extras. But make sure the thorns move into melee range before spawning. Then, a couple rounds later when the parent stack of thorns is dead, the child spawn uses the parent's corpse to make more thorns. Rinse and repeat. The turtle will always attack the stack that has just used its spawn ability. And, although the stack size reduces each cycle, it always rounds up to 1.
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  #4  
Old 11-07-2008, 06:25 AM
Calinda Calinda is offline
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For Kraken as warrior - warrior strength is mainly in his comparative army size, so you want to do as much as possible in the starting land before you go to the freedom isles. I had only 2 fights in the old royal castle, and the cursed child before i left for freedom isles, and was close to lvl 12 I think. Leadersip comes every even level, so its much easier to kill the Kraken at 14 for example.
Also you can get easier the night fight thing, and leave the harder battles for when the night comes. +6 attack and defence makes huge difference, especially early on.
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Old 11-07-2008, 08:11 AM
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Zhuangzi Zhuangzi is offline
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Well I have already done most of the main quests in Freedom Isles and I am still level 11 (nearly 12) with 5600 leadership. I cleared out virtually everything in Darion and I took one point of Experience (+ 10%) early on. I take leadership whenever it's offered. Currently I'm using Sea Dogs, Pirates, Archers, Orc Shamans and Swordsmen. I'm actually losing money by fighting mostly Match stacks. Not much money, but my 70,000 gold is now only 40,000. I think this is because my ragebox is still quite weak, and I have crappy spells. The only one I am using much at the moment is Trap.

MUCH harder than Mage.

EDIT: a bit later, I took 700 leadership at level 12, and killed Duke Sov easily. Then I decided that I would have to return to Darion instead of clearing out Freedom Isles completely. You have to come back for the Holy Indulgence quest anyway. I don't know how people get to Ellinia on day 9 though - I am already up to day 8. I think that this isn't going to be a high score game.

Last edited by Zhuangzi; 11-07-2008 at 08:59 AM.
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  #6  
Old 11-07-2008, 12:45 PM
mzprox mzprox is offline
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I'm currently playing my warrior on impossible. so far i'm going well.
At lvl 5 i had ~ 1300 leadership, then i killed the turtle plundered freedom islands and when i came back i had 3700 leadership . After this clearing the starting area was very easy. My army was: inquisitors, canoneers (i found some in the islands and a sacrifice scroll as well ), marauders (also from the islands, gave me much money to be able to buy some good artifacts), ancient bears and evil beholders (from the swamp).
I left 2 heroes on the islands cleared the rest. From the orc embassy i could buy shamans they replaced my ancient bears and soon my marauders were replaced by griffins. My army remained the same since then and i'm already at the elves. i had around 3-4 battles so far when i had significant losses (the orc embassy, fighting the future self etc) the rest was quite easy and mostly w/o any causalities. My warrior is lvl 18, day 12, leadership around 11k and i have around 800k gold. (gold is not an issue as i play mostly w/o losses. when i fought my future self i have bought a completely different army just for that fight, then i left the survivors behind and continued with my original party )
This army really shines. the battles are not short but i can controll it very well. in the first round i can usually disable every ranged enemy and the melees stay at their line as well (with totems, cloned griffins, a well placed iceball (now it has 1500 hp).
An other interesting thing about my warrior is that it1s quite possible that he may have 30 int quite soon. that means 2+2 turn clones which is one of my most used spell.

Last edited by mzprox; 11-07-2008 at 01:00 PM.
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  #7  
Old 11-07-2008, 05:12 PM
kennec kennec is offline
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Quote:
Originally Posted by mzprox View Post
I'm currently playing my warrior on impossible. so far i'm going well.
At lvl 5 i had ~ 1300 leadership, then i killed the turtle plundered freedom islands and when i came back i had 3700 leadership . After this clearing the starting area was very easy. My army was: inquisitors, canoneers (i found some in the islands and a sacrifice scroll as well ), marauders (also from the islands, gave me much money to be able to buy some good artifacts), ancient bears and evil beholders (from the swamp).
I left 2 heroes on the islands cleared the rest. From the orc embassy i could buy shamans they replaced my ancient bears and soon my marauders were replaced by griffins. My army remained the same since then and i'm already at the elves. i had around 3-4 battles so far when i had significant losses (the orc embassy, fighting the future self etc) the rest was quite easy and mostly w/o any causalities. My warrior is lvl 18, day 12, leadership around 11k and i have around 800k gold. (gold is not an issue as i play mostly w/o losses. when i fought my future self i have bought a completely different army just for that fight, then i left the survivors behind and continued with my original party )
This army really shines. the battles are not short but i can controll it very well. in the first round i can usually disable every ranged enemy and the melees stay at their line as well (with totems, cloned griffins, a well placed iceball (now it has 1500 hp).
An other interesting thing about my warrior is that it1s quite possible that he may have 30 int quite soon. that means 2+2 turn clones which is one of my most used spell.
lol

30 int with an lvl 18 warrior?
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