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#1
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the warrior creed: crap happens to the other guy! |
#2
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i7 is 25% faster than Core Duo clock per clock... so yeah its more than ok for this sim... and possibly SOW
As for SOW pushing the i7... probably it will bring it to its knees if all the bells and whistles are turned on... remember they build a sim that can last 5-10 years.... Read here: http://www.tomshardware.com/reviews/...alem,2057.html http://www.tomshardware.com/reviews/...ming,2061.html http://www.tomshardware.com/reviews/...e-i7,2063.html |
#3
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The review below sort of says that we'll only be seeing the benifit of the i7 with high performance SLI or Crossfire graphics setups!
http://www.atomicmpc.com.au/Feature/...rformance.aspx Using single card graphics on overclocked systems you got comparable results with a QX9650 CPU. (It isn't an exaustive test) Is there any reason to go SLI or Crossfire if your monitor can't display really high resolutions? Playing IL2 1946, my 22" LCD at 1650 *1080 gives me about 61fps most of the time dropping down to about 22 in the Black Death track when one of the airfields gets attacked. I supose its all depends how the applications are coded and optimised. I've been running dual core and multiprocessor pc's for a while and and I really can't think of many programs that have actually use the technology to it's full advantage. ( It's depressing having a dual processor rig and only play games that use one! ![]() I'm sort of hoping titles like Bob will show us what these puppies can really do! I've been waiting a while! |
#4
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I also agree with you about monitors and dual GPUs. Unless it's a humongous monitor like a 30 inch being played at 2560x and trying to get a game like Crysis to run smooth at that rez, I think a good single GPU with 1ghz of ram, like the GTX 280 is more than enough card for lesser monitors; certainly enough for a single 22 inch monitor anyway. Be mindful that not all 1ghz GPUs are created equal either. One day I'd like to get a nice speedy quad Penryn. Maybe the prices will continue to drop, or I can trade in blood? I'm thinking a single GPU on a P45 chipset, and a quad that I can easily overclock to, oh, 3.6ghz (on air cooling). OK. I need to shut up now. Opinions expressed here are not my own as I am a mindless minion of the Evil Empire. Flyby out
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the warrior creed: crap happens to the other guy! |
#5
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In short you guys are both right about the resolution scaling. Unless you're running 1600X and above I don't really see the point of going SLI or a super high end video card but here is the caveat. When it comes to scaling we are somewhat misled by looking at the FPS numbers. Most guys like ATI and Nvidia want you to see the high numbers but that's only part of the whole CPU GPU equation. For most games it's not about the high number. It really comes down to the MINIMUM number of FPS you experience in a game. That's the real kicker isn't it. We could care less when things are running above 60fps but we all see it when it's less. This is really driven out of all the systems and subsystems of a computer. Nothing new here. SLI does scale quite nicely when you're dealing with games that are heavy on the GPU side. Which quite frankly is the majority of the games. Sims are typically CPU bound. But it would be interesting to see how well a sim would fly if it took advantage of the number crunching capabilities of a GPU. Moving forward. I went from a single 8800GT to SLI running 1920X1200 and it literally doubled my performance. I could then turn on AA and AF and even take advantage of the higher terrain setting. I've turned off my other card to see what the difference was and the sim crawled. Also having gone SLI I've had Zero problems running some of the latest and greatest games with the exception of one game. Crysis was the only one that SLI didn't improve anything. Now that could be somewhat driver related but it really didn't do much. Games like COD4 doubled in FPS so I think it's a matter of games that take advantage of SLI or CF. My 2 Pennies |
#6
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good points, Cap'n. Some games do scale well with either SLI or Crossfire. But some don't, and that's my complaint about the multi-GPU technology. I concede the point that minimum fps is the more important issue. Combat flight sims, I also agree, are (now) mainly CPU-bound, what with complex AI, FM, etc. The performance pendulum seems to have swung away from modern GPUs. It would be great if some of the calculations could be handed off to the GPU, if that would make a difference in the performance of our beloved flight sims. Only F4 seems to be able to make use of multiple cores. Black Shark has been released in Russia, and the word seems to be that a fast CPU makes a lot of difference, and that's an old DX8-modified-to-DX9 graphics engine.
So I guess I come full circle in this discussion. I thus relent. Modern GPUs are not the issue for combat flight sims on the (22-inch) average monitor. It's the CPU, and the code being written, or not written by combat sims to take advantage of multiple core. Glad I still have F4! But I'm looking forward to SoW_BoB. Guess I'll have to contract out for a liquid nitrogen storage tank in the basement! Flyby out ![]()
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the warrior creed: crap happens to the other guy! |
#7
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To utilize multiple CPUs, the task you are programming must meet requirements for parallelization. Each part of task must be independent from each other and each others results. It sounds simple, until you have to implement it in something like simulator, where most calculation must use not only each other results, but also must be completed in particular order. It is not the problem of laziness; it is problem of science.
P.S.: Falcon 4 uses multiple CPUs not for FM, but for dynamic campaign (units movement and etc.). While you are happily flying in your player bubble, all the AI controlled units outside it play without you alone. In other words, player and these units are independent, until they come into contact. |
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