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Tips and Hints Different solutions, tips and hints. |
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#1
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To play whole undead army you need sacrifice. It is a MUST!
Once you reach dwarves land you can sneak into demonis for black knights and necromancers (awesome unit, i nearly lost battle because of them when fighting againt this undead boy on swamps, 60n raising 40n? OMG!) Both vampires suck as much as werewolf sadly but you can get them easily from coffins. Cursed ghost are great. Zombie are tought and hard hitting but no interesting abilities. Skeletons archers can pump tons of damage but die easly. note: You will miss animate dead spell from homm3 ![]() Interesting idea try it and post progress ![]() |
#2
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I'm using the Sacrificial_knife mod that let's me transform some of the units to undeads. Having a lot of fun with it and contrary to others, I find vampires quite strong when you start to get decent sized stacks. In bat form, I'd have to try hard to lose some in a battle vs living ennemies. You just send them into ennemies (magic spring, stoneskin, etc if you wanna be SURE not to loose any) and wait them just in front so on ennemy turn they get attacked, vamp retaliates, leech/revive, vamp attack before end of round kill/revive more. New round vamp start first (high init with rina zombie), kill remaining ranged/block them, etc etc etc. Ennemies rarely attack anything else when vamps are in close range too. I hope i'll find the vampire specific set (+20% hp +5 att/def other stuff).
They were really awesome for boss fights too. In normal form they really have a high crit rate and (always) no retal so attack boss with vamp, kill summoned stacks with everything else. If vamp gets attacked by boss, change in bat form and revive by attacking the boss (yep, it works.) I've never had an easier spider boss fight. The only problems right now are huge stack of skeleton archers and other undead armies (not looking forward to Undead land.. NO leeching.), plants (not really, too weak) and cyclops. Playing on hard, paladin. |
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