![]() |
|
#1
|
|||
|
|||
![]()
Could it be tied to inactivity? If I don't move for 5 seconds it kicks in?
|
#2
|
|||
|
|||
![]()
Okay I uploaded a new version. Mana regeneration and rage degeneration are now normal. Instead if you don't want to wait, just hover your mouse over the time of day indicator. Your mana will instantly refill and your rage will drop an appropriate amount.
|
#3
|
|||
|
|||
![]()
Nice mod Bman!
Just curious - does it count with Meditation level of my hero? Like less rage drop after mouse hovering, when my hero has higher level of manareg. due to meditation? Thanks. |
#4
|
|||
|
|||
![]()
yeah it takes all that stuff into effect. It is as if it just ran time real fast until max mana--only the time does not change.
|
#5
|
|||
|
|||
![]() Last edited by bugmenot; 01-23-2011 at 01:02 AM. |
#6
|
|||
|
|||
![]()
thanks for the mod.
i hope you want to mod this game at same level like ufo-et ![]() |
#7
|
|||
|
|||
![]()
Doesn't seem to work in 1.6b7?
The time thing above the mana rage bubbles gives a popup like Quote:
So i wonder why the the time_gen() function you hooked up for your accelerate_manaregen() function would be called wehen i hover over that area? |
#8
|
|||
|
|||
![]()
Configurable rage mana change mod
This mod adjusts rate of rage drop and mana regen by time. The rate of rage, mana change can be set separately. To adjust change rates, modify 'config.txt' (from /sessions/base/ses.kfs) Example (from config.txt) mods { mod_rage_change=-60 mod_mana_change=20 } Modify mod_rage_change for rage, mod_mana_change for mana, respectively. Value is percent offset from rate of original change. (100%) Negative number (-99 ~ -1) means slower change percent. Positive number means (1 ~ 1000 ) means faster change percent. Ex) -60 means 40%, 100 means 200% of orignal rate. Current setting is 40% rage drop, 120% mana regen. This mod also includes instant mana refill function of "Accelerated Mana Regen" mod authored by bman654. When you want full mana, just hover your mouse over the time-of-day indicator. (little picture of the sky in lower left side of screen) Then, mana is fully refilled and rage drops accordingly. To install: Extract 'mod_ragemana_change.kfs' and 'config.txt' files from ZIP file. Put them to <GAME_INSTALL_DIR> (King's Bounty. The Legend)/data/mods folder. To remove: Remove these files from mods folder and restart game. This mod is based on "Accelerated Mana Regen" mod authored by 'bman654' @ KBTL forum. Thanks, bman654 & BugMeNot. ------- Version: "King's Bounty: The Legend" version 1.6.4, 1.6.5 Date: 2008. Oct. 22 ZIP file name: mod_ragemana_change_v1.zip By SimCutie (or 'aaaaa' @t KBTL official forum) Forum URL: http://forum.1cpublishing.eu/showthread.php?t=4984 Affected game files: (from sessions/base/ses.kfs) config.txt, logic_hero.lua, textgen.lua ------- |
#9
|
|||
|
|||
![]()
^^ Just an fyi....the interface mod uses config.txt also so the above isn't compatible with the interface mod without some manual merging by the user during installation.
|
#10
|
|||
|
|||
![]()
I modified spamm's UI interface mod to be compatible with my mod.
The config.txt file is now moved out from kfs file to separate file. This is version is for patch 1.6.4 and above. The interface mod for patch 1.6.b7 don't have config.txt, so no conflict with mine. Config.txt of my mod already has same feature to disable startup logo. So, to use both mod in patch 1.6.4 version, just throw away the config.txt from this fixed interface mod and use config.txt from my mod. I think that other modder should keep 'config.txt' as separate file out of kfs file as my mod did. The config.txt file is kind of 'master file' for modding and may be used by other mods for various purpose. Keep it separate file for well-behaving mod with others. And mark your modification on it clearly for easier integration. Last edited by aaaaa; 10-22-2008 at 06:43 PM. |
![]() |
|
|