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#1
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I did this on normal as a paladin with shamans, evil beholders, royal snakes, griffins, and inquisitors. As an old (though long retired) EQ1 raider, this fight was the most fun I've had in the game thus far. While the spider was fairly straightforward compared to some EQ bosses, the summoned adds and warping was enough to make me nostalgic for a good EQ raid.
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#2
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I did this with no losses as a mage on normal. I had Archmagi, cannonneers, Giants, Horsemen, and emerald green dragons. The horsemen and dragons easily took care of the venemous spiders, the archmagi and cannonneers just rang damaged the boss over and over, and my giants sat in front of the boss' mouth, and smashed it with their clubs. I used heal on the giants when necessary, as they could take 3-4 hits from the boss without dying, and used teleport to move them when the boss moved. NO LOSSES.
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#3
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as a mage on normal i pretty much took her out with flamearrow (with maxed spell lvl and 2/3 higher magic.)
I had miners, dwarves, shamans, cannoneers & beholders. These took care of all the adds whilst i whittled the boss down. Occasionally used blade of axes, salvo and a beholder ray on the boss as they refreshed. Easier fight than *my everyone on the boss* disaster first time. ![]() I found it helpful to have no troops in melee range of the boss. Minimal losses this way, ranged on boss, melee on adds |
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