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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 10-06-2008, 01:05 AM
Frank Frank is offline
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Join Date: Sep 2008
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The only problem I've had so far is with constantly pausing. As a Warrior, I can't wander around because I have to conserve my Rage. And if I wander anyway, I absolutely must use SPACE all the time. I don't like it, but I can't think of a solution consistent with the game.

I can do without multiplayer, though it seems like it would be easy to set it up for an Arena: pick size, terrain, cash (to be spent by each player, perhaps subject to handicaps) and the range of units that you'll select from (dwarves only, etc.). You could also make three-sided arenas, with the third side being an AI (it's allied with one of you, you're allied against it, etc.). It still doesn't sound as good as a game designed for MP, but you could also let players *1* make and post challenges (beat the giant turtle with 1000g and a pre-assigned character, for example), *2* record videos easily to show off. Anyway, like I said, I could do without multiplayer. It still couldn't match Bang! Howdy, or any other MP-designed game for that matter.

Likewise, the map's fine as is. And regarding the ease of troop re-upping, I like it as is. If it were easier to go back to Mark's castle, I'd never have tried out an all-elven team. I like the natural turnover in my troops and have never backtracked for units (beyond the current island).

Also, Darkhon's idea is really cool. Get on that, modders.
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