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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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I hope we can start talking more about the expansion later this year - November, December. And yes, it is definitely in the making. Actually I wouldn't even call it an expansion - should be much heavier. I would call it an add on.
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#2
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The fundamental game design of this game is inherently unsuitable for MP.
KB:L is not so-called "turn-based strategy" game like HOMM or Civilization series. It is more like Final Fantasy RPG from game console or Fallout series game which belongs "tactical fantasy RPG" genre. These RPG are played in real-time (no daily turn) and has lots of rich quest experience, vast lands to explore and locations to visit and impressive story line and turn-based tactical fight. Such RPG's have no base city development scheme to build up stronger army or boost economy strategically. Only your Hero and his friends are developed as time goes by. So it is RPG. KB:L is NOT strategy game like HOMM which is suitable for MP. It is tactical RPG like FF or Fallout which is NOT suitable for MP. The only similarities with HOMM and KB:L are just its style and turn-based hexa arena fighting aspect, which is also norm of many Japanese RPG like FF. Can you imagine multi-player version of Final Fantasy series? I'll say it impossible! Last edited by aaaaa; 10-03-2008 at 12:29 PM. |
#3
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But enough of history, purely technial - I am sure that KB TL is perfectly suitable for MP add-on. Would it look the same (gameplay) as KB TL SP? Maybe, but it is absolutely possible.
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#4
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What i'd strongly suggest is that the devs don't add any base classes but rather expand upon the skill trees with more options and improve some skills which are considered less useful.
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#5
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(because what I was missing was specialization in specific way - like Undead only bonuses... but this game is not designed to populate your army with only one type of creatures... so you will still have very various and spread ranks of skills that have bonuses for each situation / army ) But when the Add-on would be more MP oriented or will have random map generator, wich provides higher specialization, then the change in skill tree would be absolutely more interesting when strict specialization way can be taken when leveling(optional of course). This way I can imagine mage who will hit his enemies with super strong spells, but his all other atributes would be like zero (or even negative).... Right now I am very sad that even MAGE (or rather Paladin) can ressurect only 4th level creatures... (just blind example)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#6
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While it would definitely present a challenge to make KB multiplayer, the replayability of this as a single player game with a static world and 3 classes is pretty limited. As opposed to more back and forth with the rabid SP fanbase, I will check back after the game has been out 6 months to see how many of this initial wave of players are still playing and see of those how many think the SP aspect is stale at that point. I would wager heavily that the percentage of you still playing in 6 months would be much higher if this game allowed for near-infinite impossibility afforded by multiplayer strategy. After all, folks still play HOMM3 and its been out 9 years. Why would you not want folks to be playing KB that long (and if you argue SP will last that long, give ample evidence contrary to the claim you are a sadist). |
#7
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Having MP capabilities would not increase the playability for me... When it's stale and old, I'll move on. Then after a while, will most likely re-load it up and play it again. I agree that a SP skirmish would help me in terms of replayability, but zero interest in MP functionality...
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#8
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First off, wonderful game! One of my favourites in years!
1) Multiplayer is a must! Maybe round-based with money if you survive (like counterstrike) and tactics, ie free placement of troops within certain zone (like combat mission). Or maybe starting off in different zones (islands) and protecting castles as areas of influence. 2) Skirmish! 3) Editor to enable custom made maps and missions! 4) Smarter AI! Why is autocombat playing so badly? Can you not copy some simple public domain chess AI algorithm? 5) Graphic controls for colour saturation 6) First person camera 7) Voice acting for all dialogue and animated faces 8 ) map zoom 9) weather effects |
#9
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As for multiplayer doesn't the PC gaming world have ENOUGH already??
It is getting VERY hard to find Single Player games especially TB other than Civ series. IMO when a game is made for both SP and MP one or the other or even both will suffer, the last thing PC gamers need is more MMOs or MP games hiding under the title of SP games. Anyways I think it is a moot point arguing about it I highly doubt KG could even be made into a MP game. How about we give more constructive ideas based on a SP game. My 2 cents GB |
#10
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Multiplayer for this game would be silly, sorry.
![]() I think a good changes would be: Expand the skill customization system so we have more choices and are capable of more specialization (instead of ending up pretty much balanced by the end of the game.) More troop types, of course. ![]() Random/unique items/weapons that drop from particularly difficult enemies. Include more "surprises" and mysteries; things that are difficult to find and experience unless you go out of your way to find them. More branches in the game's storyline and geography; "points of no return," and the like, to encourage replay to see what you missed last time. Okay, thank you, bye! |
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