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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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I think this will be addressed by TF in Patch 4.20 (just in "two weeks" ![]() Quote:
Set joystick X and Y axis to control the upper turret movement and check "invert axis" for X. To avoid turn the turret and plane at same time ![]() Using joystick result in the best turret control that I see in WWII CFS (since 1942: PAW). ![]() Perhaps unknown for many players, but CloD controls - despite some conceptual flaws - are very flexible (allow use key/button to modify axis - as above - set any key/button to modify key/button, duplicate controls...) Notice that control turret with joystick axis only work for Br.20 dorsal turret (because is powered - the only in CloD*). Not work for others because in these the joystick spring force the MG to center making the control awkward. For these other turrets use mouse. * In TF 4.20 Blenheim turret will be powered (as IRL). Gunners - human and AI - will be revised in TF 4.20. The restriction to fire if plane climb or dive above 5 m/s will change. Same for turret inverted axis (Russian programers have habit to invert things - in CloD convergence horizontal vertical are inverted too (fixed in TF 3.0), in il-2 Bo$ the enable/disable Force Feedback came inverted in last (Alpha) release . ![]() Recharge time - that now varies from 7 to 20+ seconds, depend on plane and turret location - will be reduced for ~8 seconds. Quote:
hydraulic pressure. In TF 4.0 is possible use the "autopilot" commands of German bombers in Br.20 (and Blenheim) - a compromise to make level bomber viable. In short, BR-20 will be improved, is just mater of more "two weeks, be sure". ![]() Sokol1
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"...we did Co-ops every week. I used to read all the complaints on bananarama how coops was impossible and then I'd go and have a great squad night flying coops....couldn't figure out what they were complaining about. " |
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