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Old 02-11-2014, 10:50 PM
Aviar's Avatar
Aviar Aviar is offline
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I did not even try your extractor because it looked from your post that all it did was give us text files.

Has anyone here actually been able to extract the wav. files using the extractor from the link that Pfeil has provided?


*EDIT: I was able to extract 212 WAV files from all the 'soundxx.sfs' files I could find. I'm not sure where the other 400+ files are located.

Aviar
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Last edited by Aviar; 02-11-2014 at 11:30 PM.
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Old 02-11-2014, 11:25 PM
The_WOZ The_WOZ is offline
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Quote:
Originally Posted by Aviar View Post
I did not even try your extractor because it looked from your post that all it did was give us text files.

Has anyone here actually been able to extract the wav. files using the extractor from the link that Pfeil has provided?

Aviar
Yeah, probably every modder out there...

Just download it, and use it to open the fb_sound*.sfs files in your IL2 root directory.
This files have most (all?) the wav files used by the game.
Once you open them with the sfsextractor you can save the individual wav files wherever you like.
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Old 02-12-2014, 06:33 AM
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fly_zo fly_zo is offline
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... sfs extractor works just fine provided you have all file-names present in filelist.txt ,which means that you need all filenames for new sounds and ones that has been changed through patches.

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Z
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Last edited by fly_zo; 02-12-2014 at 06:36 AM.
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Old 04-20-2014, 05:01 PM
flyer138 flyer138 is offline
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In order to find out what sounds have been requested and successfully loaded
in your last session, you can use the log function Il2 provides.

To do so, you need to add the following configuration to your conf.in sections:

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=log.xls
LOGKEEP=0

[sound]
DebugSound=1


This configuration enables a log file that will use an Excel file format.

When analyzing your logs, you will learn that the Il2 engine will first try to load specific engine sounds (like DB605AM and DB605DB for example or various Merlin engines) and when that has failed, will attempt to load a family of sounds (like the DB605 generalized sound used for all engines of that specific family). That means, you could use specific sounds for each DB605 sub-type or only one set of sounds for all planes using a DB605 variant.
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