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#1
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I did not even try your extractor because it looked from your post that all it did was give us text files.
Has anyone here actually been able to extract the wav. files using the extractor from the link that Pfeil has provided? *EDIT: I was able to extract 212 WAV files from all the 'soundxx.sfs' files I could find. I'm not sure where the other 400+ files are located. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 02-11-2014 at 11:30 PM. |
#2
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![]() Quote:
Just download it, and use it to open the fb_sound*.sfs files in your IL2 root directory. This files have most (all?) the wav files used by the game. Once you open them with the sfsextractor you can save the individual wav files wherever you like. |
#3
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... sfs extractor works just fine provided you have all file-names present in filelist.txt ,which means that you need all filenames for new sounds and ones that has been changed through patches.
reg. Z
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![]() Born to fly...forced to work!!! Last edited by fly_zo; 02-12-2014 at 06:36 AM. |
#4
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In order to find out what sounds have been requested and successfully loaded
in your last session, you can use the log function Il2 provides. To do so, you need to add the following configuration to your conf.in sections: [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=1 LOGTIME=0 LOGFILE=log.xls LOGKEEP=0 [sound] DebugSound=1 This configuration enables a log file that will use an Excel file format. When analyzing your logs, you will learn that the Il2 engine will first try to load specific engine sounds (like DB605AM and DB605DB for example or various Merlin engines) and when that has failed, will attempt to load a family of sounds (like the DB605 generalized sound used for all engines of that specific family). That means, you could use specific sounds for each DB605 sub-type or only one set of sounds for all planes using a DB605 variant. |
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