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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 01-31-2014, 10:15 PM
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Zhuangzi Zhuangzi is offline
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Originally Posted by camelotcrusade View Post
I can only speak to the first island, and those fights are between vikings, animals, undead, spiders and snakes. Most groups had slight to moderate variations in composition. The story makes an effort to include each of these types in the narrative, so it's possible we'll see more enemy variety when story opens up later.

As for your team, I had 8 or 9 non-viking units available - more if you count variations from opening eggs and reloading. There is also an early quest to unlock a supply of higher-level viking units to spice up your army (you can pick a maiden, jarl, or soothsayer), plus there's the new Mystic to try. Reading its abilities hints at letting us finally recruit undead later on (it has tolerance) so cross your fingers.

Edit - woot, The first ghost ship has undead in it! Yay! It's not enough to field an army, but it's a start. I had 13 pirate ghosts and 40 undead spiders for sale.

With all of that together I had a good time on the first island and my finishing army was nothing like the one i started with. So is it crazy different? No? Was it fun? It was for me.
For me the biggest positive difference out of that lot is the combat experience for troops. That sounds like a great idea. I like Ancient/Polar Bears so I'm happy to see them get some new abilities too. I've only just started (still level 1!) but I'm having fun so far.
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Old 01-31-2014, 10:46 PM
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camelotcrusade camelotcrusade is offline
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For me the biggest positive difference out of that lot is the combat experience for troops. That sounds like a great idea. I like Ancient/Polar Bears so I'm happy to see them get some new abilities too. I've only just started (still level 1!) but I'm having fun so far.
Yep that's neat. It also makes me agonize over the lack of garrisons, though. I got this stack of level 4 soothsayers that is too small (3/5) and if I destroy them I am not sure if new stacks will carryover their xp. Hmm. I better test it.

GOOD NEWS... I completely destroyed every axe thrower I had and bought fresh ones. They came in at level 4. So you get to keep the xp, phew.

For more good news, I have just discovered dwarves have new alcohol related abilities, bottle of rum, dwarven beer, etc. It makes them drunk but unlocks new abilities... and watch out when it wears off, they can fall asleep.
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