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#7
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![]() Quote:
And there is no art in dogfighting - as long as you have a clear plan how to get out of the fight - you can enter. That means always entering the fight with an advantage - speed/altitude or potential speed/altitude (faster plane// better climbiing plane). And even if your plane vastly outperforms the enemys you cannot let your guard down, its always the better option to get out of the fight, climb/run away, rejudge your approch, and reengage. Don't get caught low and slow by other enemys just because you followed the AI down -and they love to drag you down. With 4.12 I think your own AI is a little more responsive to teamwork. Recently I engaged three F4F in a Zero + my AI wingman. And I did give him a lot of commands - by ordering him to attack and disengage and cover me and whatnot I could get him to distract the enemy and in the end he bagged one and I got the other two - that felt good. Try commanding the AI around all the time, and sometimes they will really do what you wanted them to. And that formation thing, sometimes the order to loosen formation doesn't get into the AIs mind, they say Yes and do No. Even repeatedly ordering does sometimes not help. (Pilot to AI: "Loose formation, guys, I don't want you to collide." AI1 to AI2: "What he said?" AI2 to AI1: "Something about us colliding" AI1 to AI2: "Really, that's a harsh order" AI2 to AI1: "But he is the player, we need to obey!" AI1 colllides with AI2.....) |
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