Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 10-14-2013, 07:30 PM
El_Marta El_Marta is offline
Registered Member
 
Join Date: Mar 2008
Posts: 3
Default Dogfight missions MDS Carrier Takeoff does not work as expected

This is a quote from someone else but it pretty well describes the problem:

Quote:
If i put Max allowed pilots on "0" on a carrier spawn points, only a limited number of players will be able to spawn on it. The game doesn't allow others to join, even if the first ones took off from the carrier.
If with the same value (0) i put "allow airstart if deck is full" the thing doesnt work. They wont join anyway.
So i read on the readmes that putting "0" limits the number of players to the number of spawn points of the carrier (most of the time 12/16... cant remember... i'm talking of the Essex class now).
Is it true?
What happens if i put 100 on the "max allowed pilots?" those more than 12/16 will start in the air? or will take off after the first ones? How does really work? Is it possible to make people take off from the carrier in waves? They will be 30-35 with just that spawn point, so the thing really matters to me.
Or is there a workaround to the problem?

Quote:
Originally Posted by basola View Post
hi all guys.
we had found a lot pf problems with new dogfight mission builder.
The problem is active only when we use carriers, not when we use airbases.
we want create some historical dogfight missions, with historical settings, for example the kwajalain attack by american in early 42.
so we put an american carrier (moving carrier) with a lot of limitatios (in aircrafts models).
our idea is that the first pilots who enter in game take off from deck and the other pilots enter in air.
but it doesent work! when we reach the number of 14 pilots (2 more or 2 left, i dont remember exactly) nobody can enter too, also if all deck planes are taked off.
i try to create the same mission with 16 AI taking off from beginning, so i take another plane, Number 17) and as wished it start in air, cause deck is full.
so the problem is not about aircraft number, but caused only with online players!

somebody has solved this problem or had create a mission with only one or two CV playable by more than 32 pilots simultaneusly (and that work!!).

tnk, Andrea
So can somebody tell me wether this works and if it works how it can be achieved?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.