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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-25-2013, 08:47 AM
Laurwin Laurwin is offline
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yea id like to know answer too, to the burning question in our minds...


why so many lines and circles in the Navy gunsight mk8?

You feel like you cant even see thru it, there's too much stuff in that gunsight. When enemy is making slight evasive move (e.g. pushing rudder or slight dive). Maybe I'm a noob at gunnery but I like P-47D-27 gunsight more, simple circle and aiming dot in centre.

at least with 4.12 patch, you can decrease gunsight light level, so I could try that out.

you are correct in your post btw. In older 4.11 patches, the gunsight of corsair is not fully visible, either with gunsight centered (shift+1) or freeley floating view. With floiating view, and track IR, you can barely get half of the thickness, of the outermost ring, visible. (but you must mash your face just in front of trackir device basically)

in 4.12 the entire gunsight is visisble in centered view, at least, and quite good also in floating view.

Last edited by Laurwin; 09-25-2013 at 08:52 AM.
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  #2  
Old 09-25-2013, 01:49 PM
pandacat pandacat is offline
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Oh, I see. 4.12 fixed it.
Actually, the navy's sight is pretty good. Very helpful in aiding aiming. If you are good at estimating range and deflection angle, the sight can't be a very lethal tool.
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  #3  
Old 09-28-2013, 09:41 AM
Laurwin Laurwin is offline
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Yes, wildcat's gunsight is the same as regular us army air corps gunsight. You can see this, and the answer to yourr question about deflection angle in the gunsight, with a neat peogram called snipers corner. You download it e.g. From mission4today. It is an excel sheet which calculates deflection gunnery solutions for most planes and gunaights in the game.

One tging it naturally didnt do was e.g. In hsfx mod, the p47d (without numeral) actually has unique gunsight from any other plane. This gunsight seems to be smaller circle than normal army gunsight. In that mod yocan use gyro deflection gunsight in that thunderbolt also.
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  #4  
Old 09-30-2013, 04:41 PM
pandacat pandacat is offline
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Thanks for letting me know the tool. But I had trouble using it. I changed some of the parameters but the gunsight picture on the right doesn't change at all. Do I need hit a button or recalc for the picture to refresh?
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  #5  
Old 10-01-2013, 02:44 PM
Laurwin Laurwin is offline
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Yea same kind of "freezeup" happens to me also sometimes.

Key factors as far as I understood are
-correct shooting range
-same conv as shooting range
-try to estimate enemy plane's speed (e.g. All zekes in this game will geenerally always je slower than bf109s( generally speaking)
-case in point, usually 90deg deflection enemies are flying slower than their own max speed, because pullin Gs slows them down when turning.

-then finally eastimate the as correct deflection angle as possible. The program can only portray "stick figure aircraft" so you will likely need to practice this angle estimation ingame more.

- heres an interesting point though, to note. Where on the enemy, do you aim?
In my honest opinion you should always aim at the nose(propeller) of enemy fighters.

Reason for this is, you will still hit usually the enemy, if you only made a SMALL misjudgement. This gives you a little bit leeway and you will at least damage the enemy plane.
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  #6  
Old 10-02-2013, 02:44 PM
pandacat pandacat is offline
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How do I unfreeze the "freezeup"?
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  #7  
Old 10-02-2013, 03:54 PM
Laurwin Laurwin is offline
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ehh, try to change some parameter, or alt + TAB out of program.

for me it always worked the best, if I write manually the values, into the yellow colored fields in the excel sheet.
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