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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-07-2013, 05:54 PM
MaxGunz MaxGunz is offline
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Originally Posted by Pugo3 View Post
Never mind this is not historical in the main, that the vast majority of encounter were close in dogfighting.
Whoever told you that or however you got that idea, it is wrong. 75% of downed planes pilots never saw their attacker.

But you can read stories and construct a selective reality, join Gaston and start preaching that FW-190's were actually better low speed turners than Spitfires and other I-can-read-words nonsense.
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Old 09-07-2013, 06:55 PM
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Janosch Janosch is offline
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The AI has several obvious performance boosts and other advantages, but the mistakes that even an ace AI opponent sometimes does are huge.
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Old 09-09-2013, 06:23 AM
Laurwin Laurwin is offline
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Originally Posted by Janosch View Post
The AI has several obvious performance boosts and other advantages, but the mistakes that even an ace AI opponent sometimes does are huge.
Interesting observation. What would these aerodynamic boosts to AI be?
I know theres probably no g-lock for AI first of all. Second of all, is the AI performed barrell-roll defense, during which not only is the defender rolling insanely fast, but he is also outrunning a faster attacker! This looks quite baffling when its done by the AI. I mean, it is done with a shallow diving barrel-roll, but equally importantly constant rolling
ought to slow their speed down quite a bit, right?
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Old 09-09-2013, 06:35 PM
IceFire IceFire is offline
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Originally Posted by Laurwin View Post
Interesting observation. What would these aerodynamic boosts to AI be?
I know theres probably no g-lock for AI first of all. Second of all, is the AI performed barrell-roll defense, during which not only is the defender rolling insanely fast, but he is also outrunning a faster attacker! This looks quite baffling when its done by the AI. I mean, it is done with a shallow diving barrel-roll, but equally importantly constant rolling
ought to slow their speed down quite a bit, right?
In 4.11 and 4.12 the AI have more varied defensive techniques and don't do the endless barrel roll defense which is simultaneously annoying and somewhat predictable.

Usually the roll is combined with a shallow dive allowing the defensive move to go on for quite a long time. It works online against human opponents too
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  #5  
Old 09-09-2013, 07:48 PM
MaxGunz MaxGunz is offline
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The AI didn't become predictable. Players just got good enough to begin predicting the AI. If the AI ever "think ahead" beyond the one move they are doing it will be a major step worthy of a whole new game.
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Old 09-09-2013, 02:56 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Pugo3 View Post
While I'm on the subjsect of aircraft performance...

I've read mostly positive reviews of the 4.11 - 4.12 patches regarding the improvements to AI characteristics. All good, I look forward to installing these patches, thanks to the good people and their work on our behalf. However, have the following issues been addressed?

1) Previously, if the AI aircraft's performance in Quick mission is greater that yours, it climbs away to begin a series of endless 'jousting' head on passes/bounces. No dogfighting ever, just jousting - endless jousting. Has anyone else ever been able to close in dogfight a P-51 with a Me 109, Fw 190?

It actually did happen, no, really it did. Honest to God, it really did happen occasionally.

I can only do so using another simm. Never mind this is not historical in the main, that the vast majority of encounter were close in dogfighting. The opportunity to see how one aircraft would compare in a dogfight with another is N/A - my chief complaint with Il-2 over the years. I know many love jousting and bouncing, but would it hurt to at least somehow be able just once to acutally dogfight another aircraft? Just once?

2) If one chooses to dogfifght with multiple AI aircraft, for some unknown reason the AI aircraft become rocket powered, absolutely boosted performance. I actually most time enjoy this as it ads challenge, but at the same time I'm aware that this is an inaccuracy, and I would like to see how I would fare against multiple aircraft with realistic flight characteristics maintained even with increased number of advesaries.

Love Il-2, many thanks to all who created it and are working to improve the product. Just please accept as recommendations to improve the brand.


Probably/possibly

The AI became predictable over the years and as far as I can ascertain from posts made by various TD members most of them fly Offline or in Dog Fight servers.

Offline the experience with AI become to easy to kill i suppose,
so the AI were given better routines to improve offline experience,
but this made it difficult in CooP missions where the AI can be predominate and make up 70% of the aircraft in the mission
making it a nightmare with crazy AI maneuvers everywhere and instant ace makers blowing your brains out.

So your experience with the AI behavior is different from a lot of us who have had them fly straight and level as drones to rolling flipping and zoom climbing freaks,
but were are grateful somethings being done with the AI but the day they do a "Split S" or "Cuban 8" in a fight will be a welcome one.

Im sure the AI are constantly on the "improvement list" and are definitely heading in the right direction.







Quote:
Originally Posted by MaxGunz View Post
Whoever told you that or however you got that idea, it is wrong. 75% of downed planes pilots never saw their attacker.

But you can read stories and construct a selective reality, join Gaston and start preaching that FW-190's were actually better low speed turners than Spitfires and other I-can-read-words nonsense.
Play nice please.

Last edited by KG26_Alpha; 09-09-2013 at 03:09 PM.
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