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  #371  
Old 08-25-2013, 10:01 PM
sniperton sniperton is offline
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Quote:
Originally Posted by Monty_Thrud View Post
*Note the floating helmets above the rear gunner stations

Aviar, i dont have that with my game, maybe graphics driver issue...?
Check it again in the FMB with stationary aircraft. Floating helmets are there, indeed.

Not a big issue (and already reported for 4.11), but the Mc.200 3 has a 'ghost' mirror only visible in external view.
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  #372  
Old 08-26-2013, 03:44 AM
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idefix44 idefix44 is offline
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Quote:
Originally Posted by sniperton View Post
Check it again in the FMB with stationary aircraft. Floating helmets are there, indeed.

Not a big issue (and already reported for 4.11), but the Mc.200 3 has a 'ghost' mirror only visible in external view.
Same mirage, but with another PC, video card and drivers.

May be can we name this illusion a bug.
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File Type: jpg grab0001.jpg (78.7 KB, 52 views)
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  #373  
Old 08-27-2013, 09:04 PM
cacha cacha is offline
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Default Brs-132

Hi!
I'm not sure if it's a bug, but the BRS-132 (russian rockets) seems to do no damage to ships. I fired over 20 rockets at the ship close to the airbase in the solomons map, but it did not sink.
The RS-132, ROFS-132 and M-13 can sink it in a few hits.
There is also a bug in the first russian P-47 mission(single missions\USSR\P-47\P-47 N1). The torpedo bombers that are supposed to attack the german convoy spawn underwater.

Last edited by cacha; 08-28-2013 at 05:26 AM.
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  #374  
Old 08-30-2013, 02:39 AM
P-38L P-38L is offline
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Default Manifold Pressure issue

Helo TD

I just noticed some problems in the manifold pressure gauge of some airplanes like the P-38 Lightning. When the engine is off the Manifold Pressure gauge shows exactly the outside pressure, but the problems appears when the engines are working at 0% of thrust, the needles should show no more than 12 or 15 inches of mercury, instead of that the needles show 30 inches of mercury.

You can compare that with the B-25 Mitchel that shows at 0% of thrust 10 or 11 inches of mercury.

I hope this issue can be solved soon.

Thank you very much.
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  #375  
Old 08-30-2013, 04:12 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Monty_Thrud View Post
Some AA issues, German 88 AAA doesn't seem to throw up much flak, i ended up changing it for the Jap 75mm AAA.
Its been like that awhile, I used to use the same flak for both sides (Russian) in our squad campaigns in the end to stop biased accusations about red v blue flak efficiency.

If it was a placebo effect I'm not sure but when I used the Russian flak there were complaints from both team pilots, using German flak there were no complaints from the mud movers, and minimal from other pilots.

Quote:
Originally Posted by Aviar View Post
A small graphics bug concerning the following Stationary Airplanes:

IL-2M, 1942 (first series)

IL-2M, 1942 (later series)

*Note the floating helmets above the rear gunner stations. (see screenshots)

Aviar
All ok here Nvidia latest driver the only ac with the rear gunner helmet problem is the IL-2M, 1942 (later series)

Although it not really a "big" problem

Quote:
Originally Posted by cacha View Post
There is also a bug in the first russian P-47 mission(single missions\USSR\P-47\P-47 N1). The torpedo bombers that are supposed to attack the german convoy spawn underwater.
The aircraft are spawning at the water base next to the airfield, I switched runway ends and the missions ok now, I also bought the flight time (removed the delay) to start at the mission beginning for better timing.

Mission attached in case you haven't adjusted it yourself.

Attached Files
File Type: zip P47 N1.zip (4.9 KB, 4 views)

Last edited by KG26_Alpha; 08-30-2013 at 08:21 PM.
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  #376  
Old 08-30-2013, 05:57 PM
sniperton sniperton is offline
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Floating helmets on IL-2M 1942 stationary:

Quote:
Originally Posted by KG26_Alpha View Post
All ok here Nvidia latest driver
Maybe I'm wrong, but I've read somewhere that pilot and crew are part of the model. So if one part of the gunner (the helmet) appears in a plane which is ripped of its crew, it's unlikely a driver issue, isn't it?

(I have and old M Radeon card with the latest drivers; the plane is a Russian stationary on the Kiev map)

EDIT: 2nd and 3rd image shows a stationary and a normal plane side by side on the Bessarabia map.
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File Type: jpg il2fb 2013-08-30 19-43-44-66.jpg (51.3 KB, 20 views)
File Type: jpg grab0001.jpg (308.5 KB, 17 views)
File Type: jpg grab0002.jpg (438.4 KB, 16 views)

Last edited by sniperton; 08-30-2013 at 06:22 PM.
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  #377  
Old 08-30-2013, 08:19 PM
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Vendigo Vendigo is offline
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What happened to Kates? This mission worked perfectly under 4.11 but after I installed 4.12.1 Kates just won't lose altitude before attack ignoring the waipoints' altitudes!
Can anyone check this and tell me what's wrong this time, thanks!
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  #378  
Old 08-30-2013, 08:22 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by sniperton View Post
Floating helmets on IL-2M 1942 stationary:



Maybe I'm wrong, but I've read somewhere that pilot and crew are part of the model. So if one part of the gunner (the helmet) appears in a plane which is ripped of its crew, it's unlikely a driver issue, isn't it?

(I have and old M Radeon card with the latest drivers; the plane is a Russian stationary on the Kiev map)

EDIT: 2nd and 3rd image shows a stationary and a normal plane side by side on the Bessarabia map.
Just re-tested, the only ac with the problem is the IL-2M, 1942 (later series)
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  #379  
Old 08-30-2013, 11:07 PM
sniperton sniperton is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Just re-tested, the only ac with the problem is the IL-2M, 1942 (later series)
Then check the 1942 M early series too. Both are affected on my PC.
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  #380  
Old 08-31-2013, 12:58 AM
cacha cacha is offline
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Thanks!
It's amazing to see this game getting so much support seven years after its release.
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