Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 08-25-2013, 11:21 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Igo kyu View Post
What you have to do is make any round fired not along the exact bore of the gun, but an random point in a circle around that boresight.
+1. This is exactly the mechanism needed. Various factors that Horseback, myself and others have mentioned just increase the size of the circle.

Quote:
Originally Posted by MaxGunz View Post
Or you could simply round off the aiming angle values (3D takes 2 angles) to say 0 decimal places for a rookie, 1 place for the next level, 2 for the next and so on. If the shot is close, even a rookie won't miss though the rookie may not hit the exact aiming point.
And this is a potentially quite good way of differentiating between skill levels, although I'm not sure that the difference between "Rookie," "Average," "Veteran," and "Ace" skill is actual orders of magnitude. Even so, it's an elegant solution.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:51 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.