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#1
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Is it possible to make the AI to identify it's flight before reporting any event?
Something like "Hier is Red 2, bandits ahead, vector x, angels Y"? Specially the first item, that identify the flight in particular. Thanks. |
#2
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S!
Also, it would be nice if they would say where they are at the moment. Many times the friendlies spot enemies or scream for help, and I have no idea where they are... So, something like: "Flight Blahblah here. Enemy fighters spotted in (map grid)XY, alt Z, hdg 123." .. would be nice.
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#3
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Aren't they do that already, maybe not in all messages but I'm sure that I heard them ID themselves,anyway, it is not hard to check.
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#4
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I mean... they say their flight relative number, but they don't say which flight their are in. They say number 1..4, but they don't say Number red1..4, or blue 1..4 or white 1..4. Doing the voices to all that is the tricky part, but just the text as a start will be fine. Last edited by RPS69; 08-09-2013 at 01:15 PM. |
#5
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Just by stating their flight is enough for me. Angels will be a boon BTW. |
#6
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Rookies will just scream something like, "bogies, help me!" (actually, that's a lot like the current AI communications) and then forget to turn off his radio so nobody can use that channel! |
#7
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![]() We were complaining about just that the other day, specially on landings. The dialog with the tower is impossible when there are many fly groups landing. I usually turn that WP off when building missions, but when using the dynamic campaign with autogenerated missions, that's not possible. It's an old issue, and to me much more annoying than all the other AI's bad habits. Probably delayed because all voices must be reworked, but with the audio packs available now, maybe the only thing needed, is to add the flight fonetic as a variable. Curiously enough, when you choose different flights, they have a color asigned to it. So someone, at sometime, pretended this to be the idea. But by some god knows who-what, it was abandoned in the box of forgotten good ideas. |
#8
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Did you find the time to check it?
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#9
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Also, it would be nice to have the numbers from 0-9 (or possibly even 0-20, 10-90, 100 and 1,000) for each language so AI could call out numbers for number of bogies, altitudes, etc. Obviously, since not every language handles its numbers in the same way, you'd need some variations. Additionally, it would be cool if voice packs included generic colors (e.g., red, blue, green, yellow, brown, purple, white, black) so you could identify flights, flare colors or plane numbers. Reworking the actual voice packs would be pretty easy, since there are enough fans in different countries that you could get a variety of languages and accents. And, if you're willing to rework voicepacks, it would be a great opportunity to add actual call signs for Air Forces that used them. Minimally, just for planes, but even better if you could have identifiers for ships and airbases. |
#10
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It would be great to have this feature to differentiate those calls from members of your squadron from those allied aircraft engaging halfway across the map. However, the first problem is can the game make that differntiation and secondly, who has the sheer determination to slog their way through the massive amount of audio editing - for free? |
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