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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 08-11-2013, 11:52 PM
sniperton sniperton is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by MaxGunz View Post
If during a run the plane goes up and down even 1 or 2 meters that will change the acceleration and trim state. By the time the plane has come back down it's going to look like a sudden change. Sound familiar? Guess why I quit trying to make test runs? I'm not good enough!
You're not good enough, OK. I'm not good enough, OK. My point is different: under the given circumstances mentioned in my post, is there any living human (could there be any living human) who could be good enough to make the trick? Don't misunderstand me, I don't have problems with aircraft performances, and I don't complain for this or that plane being 'porked'. I simply try to draw attention to an important factor of the game beyond maths: there's a gap between 'objective' values (which I don't dispute) and how far they are practically relevant for the player. They are 'reference values', that's OK. But we can move one step further and ask why the player (you and me) is not good enough to achieve them. My problem relates to the way we communicate with the game engine and not to the parameters it is programmed to work with.
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