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#1
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While I don't want to start an argument or waste TD members time, I'd be interested in their analysis of why certain modded maps don't make the grade. If nothing else, it would be instructive to new mapmakers as to what they need to do. I'm also wondering if TD isn't being a bit sensitive over what constitutes copyright. At least in the U.S., you can claim that it is an original work of art if you modify a someone else's work in a significant fashion. For example, taking a copyrighted Google Earth image, cropping it, editing it to make it consistent with 1940s era terrain and otherwise manipulating the image in a photo editing program ought to be good enough to make it an "original work of art." |
#2
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Sure, you're right of course, this is a sustainable position once you're in court - but this is not an option for TD. Having no lawyers, assets, and money for defending, it will never get there. Overcautiousness is a sheer necessity here.
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. ------------------------------------------------------------- ![]() |
#3
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Valid point. And, they might also be contractually bound to follow certain procedures per their agreement with 1C.
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#4
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I think the copyright issue point has already been made but to reiterate.. an overabundance of caution is extremely important here.
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#5
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#6
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There are a variety of reasons why... I'm hoping someone who maybe connects with these guys more regularly might point them in the direction.
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Find my missions and much more at Mission4Today.com |
#7
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Actually, I don't see much point in dragging maps that had been released as mods into DT's patches. What for? I'd rather see DT include new stuff in their patches, like the New Guinea map I had mentioned before.
If you want mod maps, you can install HSFX, for example, and simply enjoy them. Then you can add a dozen or so other maps (or re-textures of older ones) not originally included in a given mod pack of your choice. It's easy. Then you can use unlocked FMB to customize your favorite maps, re-populate them with objects and/or re-texture them. It's fun. Much more than compiling wish lists, pleading,arguing and waiting. Be free. Have fun. It's a game ![]() Last edited by Lagarto; 07-27-2013 at 04:59 PM. |
#8
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TD has strict requirements for maps and that's why it's harder to do them for TD. Example is all rivers at zero altitude is very difficult to do in mountainous maps where elevation is significant from one side of the map to the other. Also, not getting textures from Google earth (or other places) puts a damper on map building for TD.... how else can good decent real-life looking textures be made?? |
#9
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Is there any particular reason why rivers all have to be at zero altitude? Quote:
And, as I said in my earlier thread, arguably cropping, tiling, retinting and photoshopping an existing photograph turns it into an original work of art. |
#10
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Even on high altitude lakes you can see that the shadows are wrong (for example Slovakia). Here is something for you all to do during the summer. Make a list of best MOD maps and suggest them here. Imagine that only top 2 on the list will make it into official patch. So argue among yourselves why your favorite ones should be on top. Bear in mind that they should satisfy conditions posted in this thread before. Of course, some deviations are possible (I don't see a reason for winter version of objects on Pacific maps).
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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