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  #51  
Old 06-26-2013, 10:31 PM
satanofsaturn satanofsaturn is offline
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So you can enable "smart axis" and you don't get the same option for allies? please work on this for 4.13!
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  #52  
Old 06-27-2013, 02:02 AM
stovak stovak is offline
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Quote:
Originally Posted by Woke Up Dead View Post
What does the "smart axis" toggle switch in the Controls Hardware do? I'm pretty sure this is a new feature and I couldn't find a reference to it in the 4.12 read-me pdf.
This was introduced in 4.11.

From the guide:

Smart Axis
Dual throttle has turned out to be little problematic if player has only two throttles and plane
has more than two engines. Normally if player has dual throttle, he has power 1 and power 2
mapped and old power (all) axis unmapped. If player wants to fly plane with more engines
that two, he needs to go to controls menu and map one of the throttle axis to the old power
axis which controls all engines.
When the smart axis feature is enabled and user has only power 1 & 2 mapped and plane has
four engines, the power 1 handles both left side engines and power 2 both right side engines.
With three engine planes, the center engine gets average value of both levers. Prop pitch
works similar way.
To enable this feature, add following in conf.ini under [rts] section.
[rts]
UseSmartAxis=1

Last edited by stovak; 06-27-2013 at 02:36 AM.
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  #53  
Old 06-27-2013, 02:40 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by satanofsaturn View Post
So you can enable "smart axis" and you don't get the same option for allies? please work on this for 4.13!
'Smart allies' feature granted!
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  #54  
Old 06-27-2013, 06:51 PM
JG27CaptStubing JG27CaptStubing is offline
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I hope the FW 190 FMs get revisited 4.13.
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  #55  
Old 06-28-2013, 07:22 AM
NNFFL=YLB= NNFFL=YLB= is offline
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Quote:
Originally Posted by Sita View Post
wihtout Der19 SB cannot carry 500fab ... Der19 was mounted only at m103 series ..
Sorry I made a translating error with "design for 500kg bomb load"
but "the SB-2M100 could carry an internal bomb load of either TWO 250kg FAB-250 bombs or six 100kg FAB-100 general purpose bombs"
(cf. Squadron Signal - Aviation - In Action - 1194 - Tupolev SB2 p.9)

and page 29 we could see the two DER-23 for the FAB-250


and sorry for my poor english
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  #56  
Old 07-03-2013, 06:30 PM
ashless ashless is offline
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Long time lurker, first time poster.

Downloaded the excellent new patch with no problems, flew a few missions with the new aircraft, top work as always.

Now I like to dabble in the FMB, nothing too fancy. Just making fun little missions for my buddies to play on at our reqular LAN get togethers.

But then I saw it.....you've labeled the Objects list....you beautiful....BEAUTIFUL PEOPLE.
In the bin with my scrap paper notes on which object is which!

You guys are awesome
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  #57  
Old 07-03-2013, 06:47 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by ashless View Post
Long time lurker, first time poster.
.
.
But then I saw it.....you've labeled the Objects list....you beautiful....BEAUTIFUL PEOPLE.
In the bin with my scrap paper notes on which object is which!

You guys are awesome
Lol. This is worth making a first post for.
I used the printed guides, but still. Glad to not have to use them anymore.
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  #58  
Old 07-03-2013, 10:03 PM
Woke Up Dead Woke Up Dead is offline
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So did anyone observe the new mach number effect? I flew an online map in a Mustang versus J2M3's, I was still able to run away at will in a dive, but I got the impression that it was harder to achieve maximum dive speed.

Before I often got the Mustang close to 850km/h IAS when I wasn't being careful, this time I don't think I ever cracked 750km/h IAS. Performance at speeds below 600km/h seemed to be unaffected. Is this what the new effect is supposed to do?
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  #59  
Old 07-04-2013, 12:49 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Woke Up Dead View Post
So did anyone observe the new mach number effect? I flew an online map in a Mustang versus J2M3's, I was still able to run away at will in a dive, but I got the impression that it was harder to achieve maximum dive speed.

Before I often got the Mustang close to 850km/h IAS when I wasn't being careful, this time I don't think I ever cracked 750km/h IAS. Performance at speeds below 600km/h seemed to be unaffected. Is this what the new effect is supposed to do?
I think you'll see a bigger difference between planes that had good diving capabilities and those that don't. The Mach effect, and forgive me if I get this wrong, has a lot to do with the drag of the airframe... so a clean aircraft like the Mustang will accelerate to its dive speed more quickly than something that isn't as aerodynamically clean. The J2M3 was fairly good at aerodynamics (if I remember right) so it may not give you a good example. Mustang compared to a A6M5 Zero might be a different story.
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  #60  
Old 07-04-2013, 05:30 PM
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Kittle Kittle is offline
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So I finally built a clean install of IL2 in order to give 4.12 a good run through. My initial thoughts were, "WOW!" and their still running that order of excitement. There are so many improvement it's hard to nail down any one thing. First and foremost, flying the Ki-45 is a blast. It's been one of my favorite aircraft since my younger days, and flying it in IL2 is really living a dream. The new graphical effects are outstanding. A lot of the new ditching a gear bits I think will really shine in a campaign. Nursing my wounded bird home to find out one of the main gears will not lower and having to make a realistic belly landing will add to the immersion ten fold.

Overall, another outstanding patch by TD. Thank you!!!
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