![]() |
#51
|
|||
|
|||
![]()
So you can enable "smart axis" and you don't get the same option for allies? please work on this for 4.13!
|
#52
|
|||
|
|||
![]() Quote:
From the guide: Smart Axis Dual throttle has turned out to be little problematic if player has only two throttles and plane has more than two engines. Normally if player has dual throttle, he has power 1 and power 2 mapped and old power (all) axis unmapped. If player wants to fly plane with more engines that two, he needs to go to controls menu and map one of the throttle axis to the old power axis which controls all engines. When the smart axis feature is enabled and user has only power 1 & 2 mapped and plane has four engines, the power 1 handles both left side engines and power 2 both right side engines. With three engine planes, the center engine gets average value of both levers. Prop pitch works similar way. To enable this feature, add following in conf.ini under [rts] section. [rts] UseSmartAxis=1 Last edited by stovak; 06-27-2013 at 02:36 AM. |
#53
|
|||
|
|||
![]() Quote:
![]()
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#54
|
|||
|
|||
![]()
I hope the FW 190 FMs get revisited 4.13.
|
#55
|
|||
|
|||
![]() Quote:
![]() but "the SB-2M100 could carry an internal bomb load of either TWO 250kg FAB-250 bombs or six 100kg FAB-100 general purpose bombs" (cf. Squadron Signal - Aviation - In Action - 1194 - Tupolev SB2 p.9) and page 29 we could see the two DER-23 for the FAB-250 and sorry for my poor english |
#56
|
|||
|
|||
![]()
Long time lurker, first time poster.
Downloaded the excellent new patch with no problems, flew a few missions with the new aircraft, top work as always. Now I like to dabble in the FMB, nothing too fancy. Just making fun little missions for my buddies to play on at our reqular LAN get togethers. But then I saw it.....you've labeled the Objects list....you beautiful....BEAUTIFUL PEOPLE. In the bin with my scrap paper notes on which object is which! You guys are awesome |
#57
|
||||
|
||||
![]() Quote:
![]() I used the printed guides, but still. Glad to not have to use them anymore. |
#58
|
|||
|
|||
![]()
So did anyone observe the new mach number effect? I flew an online map in a Mustang versus J2M3's, I was still able to run away at will in a dive, but I got the impression that it was harder to achieve maximum dive speed.
Before I often got the Mustang close to 850km/h IAS when I wasn't being careful, this time I don't think I ever cracked 750km/h IAS. Performance at speeds below 600km/h seemed to be unaffected. Is this what the new effect is supposed to do? |
#59
|
|||
|
|||
![]() Quote:
__________________
Find my missions and much more at Mission4Today.com |
#60
|
||||
|
||||
![]()
So I finally built a clean install of IL2 in order to give 4.12 a good run through. My initial thoughts were, "WOW!" and their still running that order of excitement. There are so many improvement it's hard to nail down any one thing. First and foremost, flying the Ki-45 is a blast. It's been one of my favorite aircraft since my younger days, and flying it in IL2 is really living a dream. The new graphical effects are outstanding. A lot of the new ditching a gear bits I think will really shine in a campaign. Nursing my wounded bird home to find out one of the main gears will not lower and having to make a realistic belly landing will add to the immersion ten fold.
Overall, another outstanding patch by TD. Thank you!!! |
![]() |
|
|