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#191
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In 4.11 that was not a problem for your mission but in 4.12 change has been made for planes that are landing. Prior to 4.12 once the planes were Landing they were not changing their intentions even when attacked. Now they defend themselves when they are attacked even during landing. As their main goal is to land there is a check which prevent them to get carried away with fighting and if distance to their target is to big they go back to landing. That's what is messing up your mission. What to do now? You can adjust your mission and add WP like I did in test1 mission: Code:
[MAIN] MAP Empty1a/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 player g0100 army 2 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] g0100 usa0100 [g0100] Planes 3 Skill 2 Class air.ME_163B1A Fuel 100 weapons default [g0100_Way] TAKEOFF 5661.22 9105.14 0 0 &0 NORMFLY 6175.56 15527.31 7000.00 600.00 &0 NORMFLY 6403.96 18040.39 8000.00 700.00 usa0100 1 &0 NORMFLY 6064.36 9707.96 500.00 500.00 &0 LANDING 5699.89 9106.71 0 0 &0 [usa0100] Planes 4 Skill 0 Class air.B_17G Fuel 100 weapons default [usa0100_Way] NORMFLY 2089.23 8598.55 8000.00 350.00 &0 NORMFLY 6343.32 18222.32 8000.00 350.00 &0 NORMFLY 21103.97 19059.20 8000.00 350.00 &0 [NStationary] [Buildings] [Bridge] [House] ![]() We haven't touch that at all yet, that's on TODO list.
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#192
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It makes sense to me they would go and land. @FC99 Even with the new landing defence ai routine it wont make a difference where bad mission building practice is involved, there used to be a set number of waypoints for take off and landing, and waypoints for aircraft to climb out to IIRC Nice to hear the Ai bomber attack routines being looked into ![]() Last edited by KG26_Alpha; 07-02-2013 at 03:13 PM. |
#193
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Please disregard this post, I accidently jumped to the wrong thread.
Thanks Last edited by spn; 07-02-2013 at 04:49 PM. Reason: ACCIDENTLY JUMP TO THE WRONG THREAD |
#194
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But still I think that adding more waypoints should solve the problem, so thanks for the clue. I will need to do more testing. |
#195
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FC99 and KG26_Alpha thank you for your help, now I think I can make it work. |
#196
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#197
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#198
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Glad your on the right track now. |
#199
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Do you have any reference material that states the bomb doors had to be opened by hand? I know there's an emergency release handle for them, but unless it's on the bomb arming panel there's no switch to open them for regular use.
I have noticed an odd bug, also concerning the bomb bay doors. When the AI is told to target all, they drop their bombload. This is normal, but the bomb doors remain open for over 30 seconds. On the player aircraft, this behavior does not occur when dropping or jettisoning bombs. However, if the player aircraft is switched to AI control and told to target freely, the doors do remain open. That is, until the AI control is switch back off, as the doors will close a few seconds later. I noticed it on the Do-335, and tested the mosquito as well, which leads me to assume it's a bug common among all aircraft. This bug only occurs when dumping bombs, AI dropping bombs on a target close them properly. |
#200
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