Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 07-01-2013, 08:03 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

When the B-17 is hit, it appears that the radio operator/dorsal MG operator never bails out.

Also, in general, it seems that bomber crews can bail out very quickly (within about 10 seconds) when the plane is hit, even when the plane is spinning or in a vertical dive.

Realistically, it seems like it would take a bit longer for certain crewmen to escape the plane (e.g., ball turret gunner) especially if the crew weren't wearing their parachutes and had to attach them (as was the case for B-17 crew). Also, escape was much more impossible once the plane entered a spin or steep dive.
Reply With Quote
  #2  
Old 07-01-2013, 08:52 AM
chn6's Avatar
chn6 chn6 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 23
Default

Moving Tank destroyed Model lost.



__________________
Dream Of Flying
www.dof.cn
Reply With Quote
  #3  
Old 07-01-2013, 11:27 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
L

Anyone else experiencing this?
@ElAuren: did you try a different similar long mission ( single mis. maybe)?
I'm trying to replicate it with other missions and careers. So far no luck.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #4  
Old 07-01-2013, 01:02 PM
Vendigo's Avatar
Vendigo Vendigo is offline
Approved Member
 
Join Date: Mar 2010
Posts: 29
Default Me-163 AI bug

Please help me understand why Me-163 AI now is so much different. Readme mentioned some changes to Me-163 flight model, without providing any details... But now AI Komets seem to be unable to attack high flying bombers (about 8km high) if the mission starts with bombers already in close vicinity of the field from which the Komets are taking off.
I made an offline compaign for Me-163 but now in most missions my wingmen just can't follow me up to the altitude of the bombers.
At first the AI Me-163s are gaining altitude (the pilots actually can 'see' the bombers, they are looking up at them) but at about 5km high they suddenly abort and fly back to the airfield and proceed to land.
It all worked properly in 4.11 though.
Reply With Quote
  #5  
Old 07-01-2013, 01:09 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Vendigo View Post
Please help me understand why Me-163 AI now is so much different. Readme mentioned some changes to Me-163 flight model, without providing any details... But now AI Komets seem to be unable to attack high flying bombers (about 8km high) if the mission starts with bombers already in close vicinity of the field from which the Komets are taking off.
I made an offline compaign for Me-163 but now in most missions my wingmen just can't follow me up to the altitude of the bombers.
At first the AI Me-163s are gaining altitude (the pilots actually can 'see' the bombers, they are looking up at them) but at about 5km high they suddenly abort and fly back to the airfield and proceed to land.
It all worked properly in 4.11 though.
Check how much fuel AI have.
__________________
Reply With Quote
  #6  
Old 06-29-2013, 01:22 PM
robday's Avatar
robday robday is offline
Approved Member
 
Join Date: Mar 2010
Location: Manchester. UK
Posts: 81
Default

Quote:
Originally Posted by FC99 View Post
We are working on it, it will be fixed for 4.12.1
Nice one guys, thanks.
Reply With Quote
  #7  
Old 06-29-2013, 02:41 PM
gaunt1 gaunt1 is offline
Approved Member
 
Join Date: May 2012
Location: India
Posts: 314
Default

Maybe Im wrong, but I think AI become even more stupid than it was in 4.11. Individually, they are OK, but in a formation, they are incredibly dumb.
Usually when my flight meets an enemy formation, and I command my wingmen to attack, they just fly straight and not doing anything, despite that they are quite good at spotting the enemy. After 1 or 2 minutes, 2-3 of my planes begin attacking, but the rest are just flying pointlessly, or flying in huge circles.
For example, in the most recent mission in the soviet fighter campaign, I commanded 8 La-5FNs, and met a german flight of 6 FW190s. Even though we managed to down all enemy planes (4 myself), we lost 4 La-5s in the process, all of them just flew pointlessly instead of attacking.
Similar happened in japanese campaigns too.
Reply With Quote
  #8  
Old 06-30-2013, 05:02 PM
baball baball is offline
Approved Member
 
Join Date: Jul 2012
Posts: 71
Default

Quote:
Originally Posted by FC99 View Post
We are working on it, it will be fixed for 4.12.1
Thank you so much TD!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.