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#1
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When I got there the Japanese AAA did not fire on any RED planes. I flew directly over two groups of BLUE AAA several times. I quit the mission and and hit Refly to try the mission again. The results were the same. Earlier, I had tested this same DGen map in the FMB and in Coop mode. In all these tests the BLUE AAA fired on RED planes. At this point, I can only assume there may be some kind of issue in the DGen campaign generator. However, since Alpha found a possible issue in Coop mode, there may also be problems in other areas of the game. I hope TD will look into this matter. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 06-29-2013 at 03:19 AM. |
#2
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Zoom in and out does not appear to work for the Ar 234 rear gun periscope sight.
This stays fixed, cutting off the top and bottom of the view through the scope. |
#3
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We are working on it, it will be fixed for 4.12.1
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#4
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OK, I guess I'll go public with my issue.
I have been talking to IceFire about it over PMs, but I think a larger player sample is needed. I've been trying to fly the Finnish Hawk 75 Campaign that was built by IceFire. I have been unable to complete the missions reliably because of the game locking up over time. Part way through the missions I will start getting stutters, that increase in frequency over time till the game totally locks up and I end up on the desktop. It reminds me very much of the way Cliffs of Dover was on release, that is, play for a period of time, the stutters, then total game lock up. IL2/46 has NEVER behaved this way for me on my hardware, ever before intoduction of V 4.12. It's a pity too, as the campaign appears to be very lovingly constructed and I really want to complete it.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#5
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How about going public with the link to the campaign?
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#6
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It's part of 4.12.
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#7
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Interesting. |
#8
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Yes, it comes with 4.12.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#9
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L
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@ElAuren: did you try a different similar long mission ( single mis. maybe)?
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 07-01-2013 at 06:49 AM. |
#10
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Maybe this isn't a 4.12 bug, but it seems to me that AI planes are still a bit "stupid" when it comes to making crash landings.
Many times in the 4.12 version of the game I've seen mortally wounded AI planes forgo landing on or near perfectly good airfields or flat terrain in favor of landing on relatively steep hillsides, wooded areas or water features. While this does good things for my kill ratio, it is a bit of an immersion killer. Assuming an AI plane isn't going to turn into a kamikaze, the pilot should aim for: friendly airfield > flat ground near friendly airfield > road in friendly territory > flat ground near road in friendly territory > flat ground in friendly territory > open slope of no more than 10 degrees angle in friendly territory > water in or near friendly territory. If that isn't possible, the pilot should aim for neutral territory using the same landing criteria as above. If that isn't possible, the pilot should aim for enemy territory using the same landing criteria as above. If no safe crash landing or ditching is possible, the plane should try to gain as much altitude as possible (or hold altitude as long as possible) fly towards land (friendly, neutral, enemy) and then have the crew bail out. If none of the above are possible, the plane should "kamikaze" towards the nearest valid enemy target. (Realistically, this was mostly a Japanese tactic, but doomed pilots of all Air Forces were known to make suicide attacks if bailing out was impossible.) |
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