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#1
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I believe the maps do affect engine temps.. I doubt if clouds do but I don't know.
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#2
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Hello TD
In FMB there are several options in the Target list. How about adding another consisting of a crossing point to be determined at altitude with time. This point does not appear in the game when flying, this will be indicated with paper cones located on land or in water, like those used for racing airplanes. In some games with planes, the player can see this point, it is usually yellow, but this takes away realism. Pylons are there as references. Thank you |
#3
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But I know for sure, that height (air density) and season (outside temp) have both an effect. But too cold engines will not perform different. Its not implemented (only overheat).
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#4
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It will make following finish pilots expertise a lot more difficult. |
#5
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Hello DT
Based on the video from: Update January 12th, 2013, you show some new objects, like runways. It is possible to add numbers and letters (L,R,C,W) to be located at each end of the runway? And to have other items like PAPI (Precision Approach Path Indicator) lights. Another idea is to have "signs" that from the FMB the user can type any text. A suggestion is to be able to control de music or to be played in randomized order. Thank you very much. |
#6
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Caspar, whether it is possible to ask the next dose of screenshots while there is no patch? As sincere anesthetic
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#7
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#8
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. . . with sugar on top
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#9
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I think Caspar is too busy playing 4.12! That's why he's not responding to you!
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#10
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