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  #1  
Old 04-27-2013, 09:44 PM
MattCaspermeyer MattCaspermeyer is offline
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Posts: 553
Default Use this if you're having trouble renaming the files...

Just follow what I said about removing the .zip at the end of each file - here's a little CMD that will do it for you, then just right click on the first file and extract with your ZIP program...

Download this and put in the same folder as the 5 files above, extract the RenameVBeta2013-03-18.cmd, and then run it. It will rename the files for you. Then right click on the .001 file and you can extract with 7Zip or other extractor.

Once again, sorry for the inconvenience, but until they fix the size limits on the forum or I find an offsite file host I'm stuck with doing it this way...

/C\/C\

Last edited by MattCaspermeyer; 05-19-2013 at 07:03 AM. Reason: Removed Link Due to New Update
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  #2  
Old 04-28-2013, 08:58 AM
Gza Gza is offline
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Default

Failed. He writes: Archive has no end. Renamed, deleted the end. Zip file.
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  #3  
Old 04-28-2013, 01:49 PM
Sir Whiskers Sir Whiskers is offline
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Default

Quote:
Originally Posted by Gza View Post
Failed. He writes: Archive has no end. Renamed, deleted the end. Zip file.
Any chance you're using WinRar? I was unable to unzip the files using that program. I had to copy them to another computer with 7-Zip, which worked properly.

Note: As near as I can tell, if the unzip works properly, you'll only get two files - mod_h3b.kfs and mod_h3b_readme.txt. Unzipping the first file actually unzips them all (at least, that's how it appeared when I did it).
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  #4  
Old 05-19-2013, 06:59 AM
MattCaspermeyer MattCaspermeyer is offline
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Default Critical Update V2013-05-18

Please find attached Critical Update V2013-05-18 that fixes the crashing problem with enemy heroes attempting to cast the Shroud spell (thanks both to Jorko80 and Sir Whiskers).

I've also made some minor improvements including changing Griffin and Dragon Eggs so that they give 1-2 units (since it didn't seem to really be working very well the other way - thanks to Sir Whisker's comments here). ***EDIT*** Oh yah, don't forget that you need to reacquire the container for this change to take effect. For example, if you have 10 Griffin Eggs, you'll need to buy 1 more and then this change will work or if you have 2 Black Dragon Eggs, buy another and then you'll see the correct text tip (you'll also notice that the tips are correct in the shops).

I also made a change to the AI spell damage score calculation to include unit kills in the score so that they focus more on killing your troops.

Lastly, I made some minor changes to Sleem and Zerock (some of which were based on Jorko80's comments). Note that if you acquired a spirit skill that now has a higher level requirement (or different prerequisites) that it will disappear until you again meet that criteria. So for example if you had Evil Shoal level 4 with its Sleem Level requirement of >7 you now have to meet the new Sleem Level requirement of >9 before this ability will reappear. You do not have to pick the ability again during an upgrade as you've already selected it, it's just disabled since you no longer meet the requirements.

We'll see how these changes go, the big part was fixing the crashing bug with Shroud.

Here is the detailed list of changes:

Version: Beta 2013-05-18
  • *.ATOM
    • SLIME.ATOM
      • Lowered the level requirements for Poisonous Spit levels 5-7 to be 8, 11, and 14 was (9, 15, and 19)
      • Increased the level requirements for Poisonous Spit Poison levels 1-2 to be 9 and 16 (was 6 and 12)
      • Increased the level requirements for Evil Shoal levels 4-7 to be 9, 12, 15, and 20 (were 7, 10, 14, and 19)
      • Lowered the level requirements for Poison Cloud levels 3-5 to be 8, 14, and 22 (were 11, 16, and 24)
    • THE_ROCK.ATOM
      • Added level requirements for Wall levels 4-5 to be 10 and 16 (no level requirements before)
  • *.LNG
    • ENG_ITEMS.LNG - updated description for Griffin and Dragon Eggs so that they are now just like the other containers (and have a range)
  • *.LUA
    • ARENA.LUA
      • Fixed error with Shroud spell that was causing a crash when cast by heroes such as Martin Vodash and Dirty Butory (thanks to Jorko80 and Sir Whiskers for pointing this out!)
      • Added AI spell function for Shroud so that it selects the optimal location to cast (was using the generic bonus spell code before, which is where the above error was as well)
      • Changed score for AI damage spells to include number of kills so that the AI focuses more on killing your units
    • ITEM_USE.LUA
      • Updated objuse_spawn_troop so that it loops through the troop ranges for each container used (this provides better variability for containers)
  • *.TXT
    • ITEMS_MONSTER.TXT
      • Fixed Griffin and Dragon Eggs so that it is no longer 2 eggs per unit (thanks to Sir Whiskers for pointing this out!)
      • Griffin and Dragon Eggs now just have a range of 1-2 and due to the change in objuse_spawn_troop above, it will give an average of 1.5 units per egg.

Please keep the comments coming if you find an error or can think of an improvement - thanks!

Matt

/C\/C\

Please see the first or last post on where to get the latest version - thanks!

Last edited by MattCaspermeyer; 05-26-2013 at 10:30 PM. Reason: Removed Links Due to New Update
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  #5  
Old 05-19-2013, 07:10 AM
MattCaspermeyer MattCaspermeyer is offline
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Exclamation Here's the CMD to rename the files...

If you're having trouble manually renaming the .ZIP files above (by removing the ending .ZIP) you can use this CMD file to rename them for you.

Note that I use 7Zip to extract the files (just right click on the 001 file and you should be able to extract it), others have reported issues with WinRAR as I understand it.

If you successfully extract the files you'll have these 2 files:
  1. mod_h3b.kfs -> put this in your mods folder
  2. mod_h3b_readme.txt -> read this if you're bored

Please see the first or last post to get the latest version - thanks!

Last edited by MattCaspermeyer; 05-26-2013 at 10:30 PM. Reason: Removed Link Due to New Update
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  #6  
Old 05-26-2013, 10:46 PM
MattCaspermeyer MattCaspermeyer is offline
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Default Critical Update V2013-05-26

Critical Update V2013-05-26

Thanks to @Nevar for pointing out the issues with Orcelyn's and Diana's dialogue / chats where I didn't have them specified correctly.

I also fixed an error with the wife baby macro where it had incorrect logic in deciding whether to show you the number of victories until next baby hint.

Here is the detailed list of changes:

Version: Beta 2013-05-18
  • *.CHAT
    • 79826769.chat - fixed Orcelyn's chat dialogue for when she initiates conversation to have a child (thanks to Nevar for pointing this out!)
    • 68736578.chat - fixed Diana's chat dialogue for when she initiates conversation to have a child (thanks to Nevar for pointing this out!)
  • *.LNG
    • EN(G)_CHAT_1379826769_0079826769.LNG - updated Orcelyn's dialogue such that the proper question and answer appear when she initiates the conversation to have a child as well as fixed duplicate answer on your response that was causing her to have a child in only 5 turns (thanks to Nevar for pointing this out!)
    • EN(G)_CHAT_1315394584_0068736578.LNG - updated Diana's dialogue such that the proper question and answer appear when she initiates the conversation to have a child as well as fixed duplicate answer on your response that was causing her to have a child in only 5 turns (thanks to Nevar for pointing this out!)
  • *.LUA
    • ITEMS_HINT_LUA - fixed wife baby macro so that it only shows the victories until next baby when sex == "1". When your wife initiates the conversation and you say "no", sex is set to "2" and I was checking before for it ~= "0", which is what it is if you don't ask for a child (thanks to Nevar for pointing out the problem above as it helped me fix this, too!)
Okay, if you find any more problems or issues please let me know - thanks!

Please see the first or last post to get the latest version - thanks!

Matt

/C\/C\

Last edited by MattCaspermeyer; 06-02-2013 at 09:38 PM. Reason: Removed Link Due to New Update
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  #7  
Old 06-02-2013, 09:37 PM
MattCaspermeyer MattCaspermeyer is offline
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Posts: 553
Exclamation Update VBeta2013-06-02

Update Version Beta 2013-06-02

I had forgotten to fix the issue with the 1 unit per 2 eggs issue with Bone Dragons. This issue is now fixed!

Detailed list of changes:

Version: Beta 2013-06-02
  • *.TXT
    • ITEMS_MONSTER.TXT - forgot to fix the Bone Dragon 1 unit per 2 egg issue - now this is fixed!

Please see the last message for the latest version and download link...

Matt

/C\/C\

Last edited by MattCaspermeyer; 01-22-2014 at 06:10 AM. Reason: New version available so download links removed
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