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Old 03-30-2013, 01:54 PM
IceFire IceFire is offline
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Quote:
Originally Posted by majorfailure View Post
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.
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Old 03-31-2013, 06:36 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by majorfailure
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
Quote:
Originally Posted by IceFire View Post
4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.
Brilliant. Was hoping for that. Did already see changed bomb explosions in preview vids -good stuff.

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?
Try it the other way round - and use non rectangular shapes?
1920x1080 DOT 3x2=6 pix
1600x1200 DOT 2.5x2.2~ 5 pix. Use a 3x3 square without the corner dots=5pixels
1280 x 960pxl - DOT 1.5x1.7~3pix. Use 2x2 without one corner.
1024x768 DOT 1.6x1.4~2 pix Use 2x1
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