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  #1  
Old 03-30-2013, 08:53 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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For creating a NTRK, you have to set up a key in your 'controls' menue for 'Quick start/save track'. Pressing it in flight will start the recording, pressing it again will stop it and save a file in your game/records folder. You can post (attach) it here in the forum and everyone can put it into his own game and watch it. Simple as that.
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  #2  
Old 03-31-2013, 12:15 AM
Oh Chute! Oh Chute! is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
For creating a NTRK, you have to set up a key in your 'controls' menue for 'Quick start/save track'. Pressing it in flight will start the recording, pressing it again will stop it and save a file in your game/records folder. You can post (attach) it here in the forum and everyone can put it into his own game and watch it. Simple as that.
Thanks. You make me laugh at my own ignorance. I've been playing IL2 since day one and I have never used the 'save track' option. I'll have to have a look around and if I can get it together maybe I will post an out of cockpit view of some turkeyneck gyrating about the formation. Though usually it goes to hell in a hand basket quite rapidly about 1,000 ft ahead and below my position as escort. We'll see. Thanks again for the tip.
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Old 03-31-2013, 03:44 AM
IceFire IceFire is offline
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Originally Posted by Oh Chute! View Post
Thanks. You make me laugh at my own ignorance. I've been playing IL2 since day one and I have never used the 'save track' option. I'll have to have a look around and if I can get it together maybe I will post an out of cockpit view of some turkeyneck gyrating about the formation. Though usually it goes to hell in a hand basket quite rapidly about 1,000 ft ahead and below my position as escort. We'll see. Thanks again for the tip.
Actually so long as you have the recording going while the problem happens the reviewer can look at the situation from any available camera angle. Even if you weren't watching. Beauty of track recordings in Il-2.

It's how I (and others) make in-game cutscenes for single player campaigns.
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