![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
![]()
About moderating speed, you might want to try an energy management approach. If you're flying too fast to make your best turn, the first thing you do is zoom climb until you've slowed to a bit over best turn speed and then do your turn on the same angle you're zooming up, flying a tilted-down loop. Once over the top you come back down, regaining the speed you stored as height in the zoom lost in the dive. You don't have to come out turned 180 either, you can roll-turn while headed up or down in the zoom or dive.
If you want to accelerate a highly wing-loaded plane (like FW) at low speed best, let it drop 50m-100m in a shallow descent while you pick up speed. The drop unloads the wings, you have less induced drag while you lose height. Roll turn: You don't have to do a banked turn to change direction, even 180 deg. You just zoom up or down 30 deg or more and roll your canopy to point where you want to go then pull back smoothly to be on track. See how fast you can reverse, every other direction change is as fast or faster. It's the fastest way to change direction and it conserves energy. So why play turn-fight with a slower plane that slow turn better than yours? Build up a speed advantage, turn it into zoom-height he can't reach and higher than he can point his guns and -then- maneuver to bounce once you have the upper hand. Last edited by MaxGunz; 03-02-2013 at 12:37 PM. Reason: clarity |
#22
|
|||
|
|||
![]() Quote:
So.. how does one prepare for this.. You practice TnB moves at all speeds down to stall speed, at all heights.. especially at ZERO feet. Your best combination is Zero feet at Stall Speed (there is no room for error) - learn how your fav plane reacts here.. and very few will beat you. You'll know when you have your man when his a/c starts wobbling or he runs away for 'advantage' ![]()
__________________
![]() |
#23
|
|||
|
|||
![]()
Any P-39 easily outturns a 109G-6 at sea level, and added to that, you're exposing yourself to every other fighter in the area. A 109 turning on the deck is always a welcome sight as it means an easy kill.
Mind you, the P-39 generally is very tough opposition for a 109G-6 in game. I tend to engage them only from an advantageous position, and then on my terms. Which usually involves high altitude spiral climbs. If I don't have the advantage, I'll come back with the advantage and if that's not possible, I just disengage. At sea level, it is possible to outrun all but the Q-10, so in case of emergency, I just dive for the deck and keep running. |
#24
|
|||
|
|||
![]() Quote:
Quote:
My usual tactic is to ground hug, circling around a DF going on above. If there is low level escape attempt (they do come down.. always).. I'm there shooting it up or shooting up the 'trailers' after a friendly. If I'm spotted and attacked, there is usually a friendly after my attacker. If it's 1-vs-1.. I'm practised in this type of flying - if my opponent is not.. they're dead meat.. or it's up to who has the best imagination. If the DF above goes 'bottoms up'.. I warp factor outa there.. to low to be seen. ![]()
__________________
![]() Last edited by K_Freddie; 03-02-2013 at 09:36 PM. |
#25
|
|||
|
|||
![]() Quote:
So how hard can you turn at or very near stall speed? Or is this advice you give to make your potential targets easy? |
#26
|
|||
|
|||
![]() Quote:
Quote:
This is so true and while it is a well known concept.. the practice takes practice. I have begun to fly around with no target.. just trying to practice keeping my speed up and using the vertical to slow down and keeping that ball as centered as possible throughout the process. It is not as simple as it sounds. |
#27
|
|||
|
|||
![]() Quote:
There's too much to learn just flying maneuvers with full attention to throw in SA, tactics and pressure and expect to learn anything like as fast or well. Maneuver flying has got to be second nature just to free up mental capacity for SA and tactics at the same time. I can tell ya I'm no longer up to the full task but I'm still beyond the mudhens. If you can get practice time online with a better flier, go for it. Many times I have been through sessions where another player would say "can you do this?" and in finally doing that I learned something. Or just play follow the leader, or try, and learn from that. I set the view to cover the instruments and a little over the dash when practice-flying. I need to see The Ball the most as I got no feel in the sim and have to build up a set of cues to keep the rudder anywhere near right and that is *hard* without spending time now and again watching and confirming what looks and feels right even when not watching the ball. Driving without keeping one eye on the speedometer is simple by compare. And that's where the Mustang shines in IL-2, at least with the ones than have the mini-ball in the base of the gunsight. I count that to be a major advantage and LOL! it's -historic- to have that there. What isn't historic is sitting in a stationary chair not feeling the sideways tug of slip or G's or speed and vibration. All those disconnects and only one plane type in IL-2 lets you see that important cue while zoomed to shoot. I posted this before when Oleg was around the forums: we need a slip gauge in the speedbar. Just a dot on a line would do, but we need that to replace the sideways-tug feeling that real pilots get. Everyone could run that and the playing field would be more level. I wonder if that's on any list DT has? Well, devicelink is more open now too. Last edited by MaxGunz; 03-07-2013 at 09:40 AM. Reason: clarity |
#28
|
||||
|
||||
![]() Quote:
Never tought of that, and it is a great idea! Lets ask TD if they can do that on a future patch. |
#29
|
|||
|
|||
![]()
BC.. I know you adore the P51. Hop along to the DCS channel... you'll never look back.
![]() DCS is now the same story that IL2 was in 2001, but it looks like DCS will have more longevity, and will be the death knell of IL2 and CLOD (dead anyway). ![]()
__________________
![]() Last edited by K_Freddie; 03-14-2013 at 09:30 PM. |
#30
|
|||
|
|||
![]()
In addition to tactics, I like the slow speed model of DCS.. it so much more difficult to control, which makes it even better
![]()
__________________
![]() |
![]() |
|
|