Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 02-22-2013, 06:37 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by majorfailure View Post
And there could be much more information AI radioes to the player. Useful things. For example contact reports. Of course inaccurate ones, if done right depending on level of AI. Imagine coordinated attacks! And imagine flying to Grid XXYY and find nothing there - because they AI gave you an inaccurate report! Immersion.
These are good ideas. There are mods which represent ground control which vector you to a particular grid, so it shouldn't be that hard for AI planes to radio contact reports. Making AI ground control or planes give ACCURATE reports is a bit trickier.

Right now, the AI can just tell you that there are "enemy fighters" or "enemy bombers" with no more information. I can't tell you how many times I've had to jump out to map view to figure out which "red-1" was being attacked and here the heck they were on a large map.

It would be a lot more immersive if you had radar stations which could give you info like, "Tophat to Rabbit-1. Multiple inbound bogies, Angels 15, heading 85 degrees, 20 miles SE of Canterbury. Vector 125 degrees." or a pilot who could give you a contact report like, "This is Razor-1. We have 10 Me-410s, Angels 20, eastbound over Munster. Attacking now."
Reply With Quote
  #2  
Old 02-22-2013, 08:09 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by Pursuivant View Post
These are good ideas. There are mods which represent ground control which vector you to a particular grid, so it shouldn't be that hard for AI planes to radio contact reports. Making AI ground control or planes give ACCURATE reports is a bit trickier.
I'd settle for a simple "This is Pumpkin - engaging <number of> enemy <planetype> at <coordinates>" planetype beeing fighters/bombers.

If done to the max, then an ace AI would 95% of the time give spot on reports -maybe even get the specific planetype, a veteran say 70%, and regular and novice even less. And novice should make greater range of errors, worst case estimating half/double of actual enemys, no type or wrong one, and coordinates of by 10 km or so.

There is just that much that could be done with radio, right now its more a nuisance(bleiben sie auf kurs zum kuckuck...or the endless landing communication).
Quote:
Originally Posted by Pursuivant View Post
Right now, the AI can just tell you that there are "enemy fighters" or "enemy bombers" with no more information. I can't tell you how many times I've had to jump out to map view to figure out which "red-1" was being attacked and here the heck they were on a large map.
Yeah, right now I think about 80% of them are Red flight - more unique codenames would be really nice - besides from beeing realistic. And I don't think it would be that difficult to do.
Quote:
Originally Posted by Pursuivant View Post
It would be a lot more immersive if you had radar stations which could give you info like, "Tophat to Rabbit-1. Multiple inbound bogies, Angels 15, heading 85 degrees, 20 miles SE of Canterbury. Vector 125 degrees." or a pilot who could give you a contact report like, "This is Razor-1. We have 10 Me-410s, Angels 20, eastbound over Munster. Attacking now."
Yes please. That way you could get (parts of) the picture of whats happening beyond your visual range - but there would still be fog of war.
Reply With Quote
  #3  
Old 02-24-2013, 01:51 PM
JG27_PapaFly JG27_PapaFly is offline
Approved Member
 
Join Date: Jan 2010
Posts: 115
Default

Stronger Ho-5 20mm cannons on the KI-84 Ib would be nice. The 4 cannons on that thing do less damage than 2 MG151/20. They may have been weaker in RL, but by that much?
Reply With Quote
  #4  
Old 02-25-2013, 01:03 PM
panzer1b panzer1b is offline
Approved Member
 
Join Date: Jun 2012
Posts: 36
Default

Quote:
Originally Posted by JG27_PapaFly View Post
Stronger Ho-5 20mm cannons on the KI-84 Ib would be nice. The 4 cannons on that thing do less damage than 2 MG151/20. They may have been weaker in RL, but by that much?
in reality they were weaker, still they are more then enough to kill with

i never found alot of info but i believe they were a midrange between mg151s (and the other powerful 20mms), and the mgFFm which is weak but still no joke as i have shot down almost anything with them

just try to get higher angle deflection shots

the weaker low velocity cannons are as good as the main ones if you dont just shoot the fuselage from dead 6 but try to blow a wing off or something from some bigger deflection angle of tail


i treat the jap weapons as mgffms and just try to get to point blank range and try to aim for one wing if possible, if not just unload into his midsection, as 4 20s will rip anything up point blank range

and im not even sure the ki84 has the more powerful cannon

the zero has the mgff in game code, this is unrealistic but apparently devs decided to use it as a stopgap being similar enough

now the j2ms have a better cannon as it feels like it has a bit greater velocity, the ki84 im not sure has that, still i prefer the 84A or C, b being myh least fav as it doesnt have as many weappon options, the A having a much better fallback or spammy weapon and the C has utter high velocity deth rays, the B just well nothing special so its my least used


but as for the cannons just stick to closer ranges and try to hit a wing at some angle off tail, best way to kill em
Reply With Quote
  #5  
Old 02-25-2013, 05:22 PM
gaunt1 gaunt1 is offline
Approved Member
 
Join Date: May 2012
Location: India
Posts: 314
Default

Ho-5 used the weakest 20mm ammo of WW2, the 20x94.

But there are lots of problems with other guns ingame, like too powerful Shvak (second weakest 20mm ammo of WW2, barely better than 20x94), too weak Shkas, too weak UB (far superior to .50 Browning in RL)

check this:

http://www.quarry.nildram.co.uk/WW2guneffect.htm
Reply With Quote
  #6  
Old 02-25-2013, 11:21 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by panzer1b View Post
in reality they were weaker, still they are more then enough to kill with

i never found alot of info but i believe they were a midrange between mg151s (and the other powerful 20mms), and the mgFFm which is weak but still no joke as i have shot down almost anything with them

just try to get higher angle deflection shots

the weaker low velocity cannons are as good as the main ones if you dont just shoot the fuselage from dead 6 but try to blow a wing off or something from some bigger deflection angle of tail


i treat the jap weapons as mgffms and just try to get to point blank range and try to aim for one wing if possible, if not just unload into his midsection, as 4 20s will rip anything up point blank range

and im not even sure the ki84 has the more powerful cannon

the zero has the mgff in game code, this is unrealistic but apparently devs decided to use it as a stopgap being similar enough

now the j2ms have a better cannon as it feels like it has a bit greater velocity, the ki84 im not sure has that, still i prefer the 84A or C, b being myh least fav as it doesnt have as many weappon options, the A having a much better fallback or spammy weapon and the C has utter high velocity deth rays, the B just well nothing special so its my least used


but as for the cannons just stick to closer ranges and try to hit a wing at some angle off tail, best way to kill em
Japanese aircraft weapons are poorly done in IL-2. Even worse, they are inconsistently done. On the Zero the Type 97 machine guns are represented by the MG17 and the Type 99-1 20mm cannon is represented by the MG-FF (this is a close match). On the D3A and B5N the Type 97 machine guns are represented by the Vickers K machine gun. The Ki-27 then has a Type 89 machine gun represented by the Browning .30cal. It's really all over the map.

The J2M3 in real life had both the Type 99-1 as well as Type 99-2 20mm cannons. Both are very different cannons. In-game the aircraft has four MG-FF regardless.

But I do think the Ho-5, which is represented in-game, works the way its supposed to. It was, if memory serves, an enlarged Browning .50cal and while the cannon worked, it didn't have the hitting power of the Hispano or MG151/20. Not even close.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #7  
Old 02-27-2013, 05:48 PM
JG27_PapaFly JG27_PapaFly is offline
Approved Member
 
Join Date: Jan 2010
Posts: 115
Default

Quote:
Originally Posted by IceFire View Post
But I do think the Ho-5, which is represented in-game, works the way its supposed to. It was, if memory serves, an enlarged Browning .50cal and while the cannon worked, it didn't have the hitting power of the Hispano or MG151/20. Not even close.
You fly the Ki84b? I fly it a lot and i'd perfectly understand if the 4 Ho5 cannons are weaker than the 4 MG151/20 of the 190A6-A9. But my impression is that they are weaker than the 2 MG151/20 on the 190D9. I fly the D9 and the Ki84b a lot, and I'm not what you'd call a poor shot. I regularly land 5-kill sorties with the Frank in a fullreal online environment, but i get much more instant massive structural damage in the D9 with just 2 x 20mm and 2 x 13mm. Yesterday i've hit a spit 6! times at point blank from 0-90° deflection with the Frank's 20ies before it finally lost half of its elevator and the guy bailed.

The damage you produce just doesn't match anything you'd expect from 4 cannons. Even with very decent shooting, instant kills are rare in the b model.
Reply With Quote
  #8  
Old 02-27-2013, 09:19 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by JG27_PapaFly View Post
You fly the Ki84b? I fly it a lot and i'd perfectly understand if the 4 Ho5 cannons are weaker than the 4 MG151/20 of the 190A6-A9. But my impression is that they are weaker than the 2 MG151/20 on the 190D9. I fly the D9 and the Ki84b a lot, and I'm not what you'd call a poor shot. I regularly land 5-kill sorties with the Frank in a fullreal online environment, but i get much more instant massive structural damage in the D9 with just 2 x 20mm and 2 x 13mm. Yesterday i've hit a spit 6! times at point blank from 0-90° deflection with the Frank's 20ies before it finally lost half of its elevator and the guy bailed.

The damage you produce just doesn't match anything you'd expect from 4 cannons. Even with very decent shooting, instant kills are rare in the b model.
I would call that unusual. Online I tend to fly the Ki-100 more than the Ki-84 and that has two less Ho-5 cannons. But I do have quite a bit of experience flying both aircraft against a variety of opponents.

I can down a Hellcat or Corsair with the Ki-100s two cannons with a 2-3 second sustained burst from close range. A Spitfire should be a piece of cake. I can't remember the last time I shot a Spitfire with Ho-5 but the very similar Seafire goes down with maybe two or three hits (perhaps a half second burst) to the engine or a bit more to the wing roots. Heck a Spitfire will go down with a 3 second burst with Ho-103 heavy machine guns and those are mostly worse than the MG131.

I'm assuming you're a good shot but are you spreading damage across the plane or using focused bursts at vulnerable areas?
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:34 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.