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Old 02-01-2013, 02:49 AM
Bearcat Bearcat is offline
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Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
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Quote:
Originally Posted by KG26_Alpha View Post
IMHO
It was too buggy in its nod pack representation.
Zuti wanted an end to traditional CooP mode replaced by MDS,(according to the forum where I asked the questions about CooP support).
Removing CooP netcode meant only DF mode was supported correctly in tracking pilots especially multi engined ones.
RRR is ok but gimmicky most will take a new fresh ac everytime.
I gave up with it after a couple of years and went back to building normal CooP missions.
Do you mean Mod pack? Is that a typo? Why was it buggy .. because of the RRR?

Quote:
Originally Posted by IceFire View Post
The basic stuff works just fine. Every day Battlefields1 runs with MDS features like moving convoys, ships, tanks, some AI aircraft and so forth. There are other more advanced features like the ability to capture airfields and radar but those aren't something that we employ. I'm sure some servers do.
I still don't understand what the point of refuel/rearm/repair is. Just get a new plane. It's the same thing isn't it? In a COOP where you can't otherwise do that I do understand.
That is great to know..!!

I never was onto RRR either.. I always thought that it was kind of hokey.. like clickable cockpits (as long as the function is available to be mapped to my stick who gives a $ if it's clickable from my PoV ) for me just the ability to have AI in a DF server was good enough..

That is fantastic news.. !!

All this time I thought the MDS was no longer functional in 4.11.. I will have to revise the Nugget's Guide yet again.. but first I think it is time to try my hand at making a few MDS missions.. so I can know WTH I am talking about ..

So just to be absolutely clear on what I understand the situation to be here.. as long as RRR and some of the more advanced features of the MDS are not employed or expected.. I should be able to create a nice DF server mission with AI flights that spawn.. fly around a predetermined area on patrol to defend a base or just look for trouble .. and they will attack if you get close enough .. and if they survive .. they will land and disappear.. on either side red or blue .. and I can do that with as many flights as I have the patience to create.. again on either side.. red or blue..

Is that correct?

Also.. if the triggers feature that TD had been talking about is ever released then theoretically .... I could make a mission so that when X amount of AI on X side is reached .. more will spawn .. but not until .... as long as I have the patience to think that far ahead .. Yes?

Last edited by Bearcat; 02-01-2013 at 03:18 AM.
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