JG27::
Quote:
So the more threads I see about wanting AI to have the same abilities as Humans during a fight the less planes we are going to see over the Coast.
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That's why AI needs simplified wear modelling. If not, then there should be no multi-mission wear modelling for the player.
That should cover your correct concern about (1) developer resources and your in-correct concern for (2) simulation performance hit.
Tip:: Wear modelling should have no effect on performance during the game. Any wear calculations apart from normal in-flight damage model simulation will be conducted after successful landing (and only then). The "state" of wear is defined at the end of the mission from the normally calculated damage model, and is carried over to the next mission where it becomes part of the new damage model.
That carry over of damage model simulation from one mission to the next implies some form of campaign system will ship with the game: a Good Thing.