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IL-2 Sturmovik The famous combat flight simulator.

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  #1311  
Old 09-12-2008, 12:27 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Feathered_IV View Post
Just bumping this question in case it gets lost:


I'd like to ask if SoW will feature bailing out in first-person perspective?

The current style of Il-2 and previous sims is for the "camera" to jump to an external perspective - right at the moment of greatest immersion. It tends to destroy the atmosphere more than a bit. As I'm planning on getting shot down a lot, it's something very important to me!
technically in engine it is possible, but I don't think we will have work time for such "small" features before we will release the sim.
  #1312  
Old 09-12-2008, 12:42 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by T.}{.O.R. View Post
Can you be a bit more specific please?



- - - - - - - - - - - - - - - - - - - - - - - - - - - -

I got four more questions if I may:

1) Will features like 'F6' be server controlable now? Meaning that we can have servers with externals on but no external padlock?

2) Will gunners now feel the effect of G-forces? IMHO, in IL2 the most unrealistic thing related to how gunners work is their resistance to G-forces. And this goes specificaly for tail gunners which can accuratly aim at you even if their plane is pulling extreme G's.

3) How will gun positions and bomber stations work in SoW? If the bombardier is on the bomb run - will he also be able to man the nose gun or will nose gun remain silent if you attack a bomber who is close to releasing his bombs? Another example are waist gunners - in He-111 to my knowledge only one person operated both waist gunners. If bomber is being attacked from 3 and 9 o'clock will only one gun fire?

4) Will gunners scan the horizon for enemy planes or will guns and turrets be in their default position at all times when no enemies are nearby?

Edit:

I thought of one more.

5) Will control surface movements be visible on other planes than just player's in online DF servers and tracks?

Edit 2:

Just thought of three more questions about ship modeling:

6) How will ships behave when heavily damaged / sinking? Will it be different from IL2 when they sink in a matter of seconds after being destroyed or will they sink by flooding or heavy damage (especialy if in stormy weather)? What about small (example: landing crafts or RAF rescue speedboats...) - will strafing be accompanied by an explosion to tell us that they are destroyed or will it be possible to model them like I asked above (just strafe them and they sink slowly, so we don't allways get that explosion which tells us that they are destroyed)?

7) In relation to the above questions, will ships have weak points - for example if hit in ammo magazine to cause fatal damage and if hit in other not vital areas to make them withstand more damage/hits?

9) Any chance for lifeboats / survivors in the sea after large ships sink? (I know it's maybe a long shot but...)
1. Will ask my guys to do not forget it
2. Will
3. question is done too early (as many others from other guys)
4. These turrerts that has two positions for fire and the speedy flight will work as it should. It is done with actual time animations.
5. will but on close distances.
6. Way more complex than in Il-2. As for the rescue.. we plan special aircraft for that in missions. Boats - maybe, maybe not. To wait boat will be too hard so great time... Not too interesting for the gameplay.
7. Weak points will be. But not the ammo belts of MGs of ships
9. I think no. Becasue at first we are doing flight sim, then we are thinking what is most important to develope for ther other things that have their own sequence of importance.
  #1313  
Old 09-12-2008, 01:29 PM
JVM JVM is offline
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Smile Craters and other burning stuff

Hello Oleg!

1) I understand the team is working on 3D craters and this is wonderful! I suppose the crater holes will be commensurate with the bomb power...
My question is will you attempt to color the crater object in function of the type of soil? A crater in limestone country has a very different appearance from a crater in rock or swamp country (OK there are holes, but in some case they will be almost pure white, others will be brownish, sandish or blackish or simply waterfilled after a short while)?...
I think this would be part of the immersion feeling!
Can we also expect to see them last during a campaign for instance, and to have the ones which have been repaired (on runways or taxiways, for instance) still showing? This may be close in concept to the dynamic wearing on the aircraft themselves...

2) When looking at very recent FPS shooters like Crysis, Far Cry 2 or even Il2 BoP one can see that large strides have been made toward better representation of flames, fumes/smoke and explosions...I am almost sure you said it before but was unable to find it again: will SoW also show this kind of progress, about ground explosions (burning/exploding fuel, bombs, buildings or vehicles behave very differently, and sometimes mix several types of features, together or sequentially) and air combat damage (fuel, oil, ammo and glycol)?

3) you may have guessed that this a subject I cherish particularly: will SoW show the german/french/belgian bases, airfields and forward fields with the same attention to detail as for the english side of things? I ask this because the variety of the locations, building types and geographical implementations is very high (much higher than on english side), and it is sometimes very difficult to find info about them (except if you have proper access to many target photos of the times, but even this is not always sufficient)...

Thanks a lot for all the dreams I have because of your team's and your work!

JV
  #1314  
Old 09-12-2008, 01:44 PM
HFC_Dolphin HFC_Dolphin is offline
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Besides the rescue mission and the birds, that I asked before a few pages, I have one more question:

Will there be some way to secure offline missions'/campaigns' results, so as to make them comparable? What I mean is: I play x-campaign and someone else plays same campaign:
Is there some way to get authentic results/stats so that we are able to compare them?

Such feature would give a boost to the offline gaming imo.
  #1315  
Old 09-12-2008, 02:25 PM
yogy yogy is offline
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What you wrote in "Oleg's Ready Room":
Quote:
Weathering of the aircraft in time. When you entering a career you’ll get the new aircraft (or partially used). Then with each flight your aircraft will be in constant changes of conditions… you will see in a sequence of missions. It isn’t only about how it looks, but also about performance of aircraft (new and used – are different).
Cool! Maybe you can/will also model
- wear of engine due to excessive use of 100% or even higher throttle and
- a higher probability of fault inflight due to such behaviour of pilot?

Online, I keep on wondering that nearly everybody flies 90% or higher throttle all the time, which I think is highly unrealistic.

Also, parameters like airframe stability which can be weakened due to excessive flight speeds i.e. in dives, hard landings etc pp

PS: Similar could be done inflight for guns: Jamming due to
- too long bursts
- firing at too high G
  #1316  
Old 09-12-2008, 04:16 PM
C6_Krasno C6_Krasno is offline
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Hello !

Thanks for this new update ; I hope you may answer these questions which have been lost in the last 10 pages :

Quote:
Originally Posted by C6_Krasno View Post
-About the servers, you said that we'll "probably" got server dedicated softwares. Can you say if there will be one for coop ?
-In the FMB, could we get a tool to see easily the range of artillery, for ex. ?
-Will we be able to get in a coop after the beginning ?
-Will we be able to open independantly the oil radiator and the glycol/water radiator ?
-Will mission makers be able to define a probability for a plane to have a precise breakdown (hydraulic 5%, engine 10%, etc... ) ?
-Will we be able to set a reference pressure for the altimeter ?
-Will flares (red, green) from control tower be modelised ? For example, will a plane approaching for landing with gear up got a red one ?
-Will IA ground (or sea) objects try to avoid attacks (by scattering, for ex.) ?
-Will triggers in the FMB include some probabilities ? (a trigger which have 30% chances to work, for ex.)
-How many clouds layer will be modelised ?


And as a bonus if you don't mind, a more private one : Could you tell us what are the three features of which you are the more proud ?
Thanks by advance and keep up the good work !
  #1317  
Old 09-12-2008, 04:19 PM
ECV56_LeChuck ECV56_LeChuck is offline
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Good question Yogi, I want to know that too...
  #1318  
Old 09-12-2008, 04:54 PM
Chivas Chivas is offline
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Hello Oleg

If you decide to make the campaigns short individual missions, could you make it possible for the user to make one continuous mission covering a full day of the Battle of Britain. Where the user or program enters the, times of raids, number, type of aircraft, and target in a historical or otherwise format. Then let the RAF AI determine response to these raids from Radar and other sources. This could make full use of the rearm and refuel option.

~Salute~
Chivas
  #1319  
Old 09-12-2008, 05:12 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Chivas View Post
Hello Oleg

If you decide to make the campaigns short individual missions, could you make it possible for the user to make one continuous mission covering a full day of the Battle of Britain. Where the user or program enters the, times of raids, number, type of aircraft, and target in a historical or otherwise format. Then let the RAF AI determine response to these raids from Radar and other sources. This could make full use of the rearm and refuel option.

~Salute~
Chivas

+1

I like this idea.
  #1320  
Old 09-12-2008, 05:34 PM
Avimimus Avimimus is offline
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Three questions:

1) Will it be possible to set a train on fire or destroy some of the cargo without the train stopping (like in real life)? Will locomotive boilers be appropriately durable? Will it be possible for the 3rd party to make the train player controllable?

2) Will the AI be open at all to editing/modding?

3) Will the weathering effect on aircraft be applied to terrain at some point? It would be neat to see slight variations in textures between missions (eg. in a mission after it rains some spring textures would be used)

Thanks, as always I am stunned

Last edited by Avimimus; 09-12-2008 at 05:42 PM.
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