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#1311
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#1312
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2. Will 3. question is done too early (as many others from other guys) 4. These turrerts that has two positions for fire and the speedy flight will work as it should. It is done with actual time animations. 5. will but on close distances. 6. Way more complex than in Il-2. As for the rescue.. we plan special aircraft for that in missions. Boats - maybe, maybe not. To wait boat will be too hard so great time... Not too interesting for the gameplay. 7. Weak points will be. But not the ammo belts of MGs of ships ![]() 9. I think no. Becasue at first we are doing flight sim, then we are thinking what is most important to develope for ther other things that have their own sequence of importance. |
#1313
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Hello Oleg!
1) I understand the team is working on 3D craters and this is wonderful! I suppose the crater holes will be commensurate with the bomb power... My question is will you attempt to color the crater object in function of the type of soil? A crater in limestone country has a very different appearance from a crater in rock or swamp country (OK there are holes, but in some case they will be almost pure white, others will be brownish, sandish or blackish or simply waterfilled after a short while)?... I think this would be part of the immersion feeling! Can we also expect to see them last during a campaign for instance, and to have the ones which have been repaired (on runways or taxiways, for instance) still showing? This may be close in concept to the dynamic wearing on the aircraft themselves... 2) When looking at very recent FPS shooters like Crysis, Far Cry 2 or even Il2 BoP one can see that large strides have been made toward better representation of flames, fumes/smoke and explosions...I am almost sure you said it before but was unable to find it again: will SoW also show this kind of progress, about ground explosions (burning/exploding fuel, bombs, buildings or vehicles behave very differently, and sometimes mix several types of features, together or sequentially) and air combat damage (fuel, oil, ammo and glycol)? 3) you may have guessed that this a subject I cherish particularly: will SoW show the german/french/belgian bases, airfields and forward fields with the same attention to detail as for the english side of things? I ask this because the variety of the locations, building types and geographical implementations is very high (much higher than on english side), and it is sometimes very difficult to find info about them (except if you have proper access to many target photos of the times, but even this is not always sufficient)... Thanks a lot for all the dreams I have because of your team's and your work! JV |
#1314
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Besides the rescue mission and the birds, that I asked before a few pages, I have one more question:
Will there be some way to secure offline missions'/campaigns' results, so as to make them comparable? What I mean is: I play x-campaign and someone else plays same campaign: Is there some way to get authentic results/stats so that we are able to compare them? Such feature would give a boost to the offline gaming imo. |
#1315
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What you wrote in "Oleg's Ready Room":
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- wear of engine due to excessive use of 100% or even higher throttle and - a higher probability of fault inflight due to such behaviour of pilot? Online, I keep on wondering that nearly everybody flies 90% or higher throttle all the time, which I think is highly unrealistic. Also, parameters like airframe stability which can be weakened due to excessive flight speeds i.e. in dives, hard landings etc pp ![]() PS: Similar could be done inflight for guns: Jamming due to - too long bursts - firing at too high G |
#1316
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Hello !
Thanks for this new update ; I hope you may answer these questions which have been lost in the last 10 pages : Quote:
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#1317
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Good question Yogi, I want to know that too...
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#1318
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Hello Oleg
If you decide to make the campaigns short individual missions, could you make it possible for the user to make one continuous mission covering a full day of the Battle of Britain. Where the user or program enters the, times of raids, number, type of aircraft, and target in a historical or otherwise format. Then let the RAF AI determine response to these raids from Radar and other sources. This could make full use of the rearm and refuel option. ~Salute~ Chivas |
#1319
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+1 I like this idea. |
#1320
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Three questions:
1) Will it be possible to set a train on fire or destroy some of the cargo without the train stopping (like in real life)? Will locomotive boilers be appropriately durable? Will it be possible for the 3rd party to make the train player controllable? 2) Will the AI be open at all to editing/modding? 3) Will the weathering effect on aircraft be applied to terrain at some point? It would be neat to see slight variations in textures between missions (eg. in a mission after it rains some spring textures would be used) Thanks, as always I am stunned Last edited by Avimimus; 09-12-2008 at 05:42 PM. |
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