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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 01-06-2013, 11:05 AM
cjbcreighton cjbcreighton is offline
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Where would I go about uploading a save to have it looked at? I've seen notes about that in other places as well...
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  #2  
Old 01-06-2013, 02:27 PM
Gza Gza is offline
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Tincture of Toadstool infinite charge. 0 starts after minus count and increases the rage points.
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  #3  
Old 01-06-2013, 07:53 PM
ivra ivra is offline
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Quote:
Originally Posted by cjbcreighton View Post
Where would I go about uploading a save to have it looked at? I've seen notes about that in other places as well...
For Windows 7 the games are located at:
C:\Users\<UserName>\Documents\My Games\Kings Bounty Warriors of the North\$save\addon\

Find the correct folder and zip it together with its contents (4 files)
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  #4  
Old 01-09-2013, 12:52 PM
BaZERGer BaZERGer is offline
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I'm experiencing issues with Witch Hunters, whenever i cast a negative spell on them, they gets removed instantly.

The log even says "Witch Hunters: the effect placed on the troop dissipates instantly!".

I cannot find any special that is supposed to grant it that effect, only the Restoration ability it has can clear them, but it's description says it clears them at the beginning of it's turn, not instantly.



I've also noticed that the Pirate Ghosts gets the same benefits as normal ghosts, Phantom, and Soars, but without having them listed in it's Abilities section. They have 50% physical damage resistance, and can walk over traps without triggering them.

Last edited by BaZERGer; 01-10-2013 at 02:18 PM.
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  #5  
Old 01-10-2013, 02:45 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BaZERGer View Post
I'm experiencing issues with Witch Hunters, whenever i cast a negative spell on them, they gets removed instantly.

The log even says "Witch Hunters: the effect placed on the troop dissipates instantly!".

I cannot find any special that is supposed to grant it that effect, only the Restoration ability it has can clear them, but it's description says it clears them at the beginning of it's turn, not instantly.



I've also noticed that the Pirate Ghosts gets the same benefits as normal ghosts, Phantom, and Soars, but without having them listed in it's Abilities section. They have 50% physical damage resistance, and can walk over traps without triggering them.
Witch Hunters are immune to all negative status effects by design since Armored Princess / Crossworlds as far as I can remember.

Mouse over the special traits, and something there should say it. If not, just telling you it has been that way since Crossworlds.

The Celestrial Guards (summons of Royal Griffins) are like that too, instant dispel.

I think the only guy that cleared at beginning of his round is the Archdemon.
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  #6  
Old 01-10-2013, 03:36 PM
BaZERGer BaZERGer is offline
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Quote:
Originally Posted by ckdamascus View Post
Witch Hunters are immune to all negative status effects by design since Armored Princess / Crossworlds as far as I can remember.

Mouse over the special traits, and something there should say it. If not, just telling you it has been that way since Crossworlds.

The Celestrial Guards (summons of Royal Griffins) are like that too, instant dispel.

I think the only guy that cleared at beginning of his round is the Archdemon.
If by traits you mean the thing at the bottom of the character window with the text "Abilities:", then i do not need to spend more time trying to read them, already having spent over 20 minutes confirming that there's nothing there that states it can do it.

Simply put: Either it must do what it says, or say what it does.
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  #7  
Old 01-11-2013, 10:11 AM
Nirual Nirual is offline
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Restoration is misleading for sure. And the Ghost Pirates definitely have abilities that aren't listed. they also can walk any distance to open chests and automatically do so on their turn if there are any chests.
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  #8  
Old 01-12-2013, 08:40 PM
cocktard cocktard is offline
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Thumbs down Spells missing after fighting last battle before Eric

When fighting the last Battle before Eric the second time (late game) outside Guileford's Castle, all Your spells disappear from Your spell book! They are removed after the Battle, and do not reappear. All Your scrolls are there though.

This bug is of course game breaking, especially to mages.
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