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#1
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#2
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"light" bombs, like ao-25 and similar, for la-5/7...
only some examples are attached (last photo, if i'm not mistaken, czech la-5fn)... it's not whim ![]() well, this is what all times was need personally for me in online (wars, simple missions etc) and, think, for many pilots too... and, in fact, this need do for some yaks and p-39 etc too, just here we really see and know from sources what these bombs were used on las for attack missions, especially, in 44-45... and confirmation of real pilot - Quote:
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#3
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Are there currently G limits or speed limits on maneuvering with ordinance or dropping stores?
Could these limits be incorporated into the game? It's always seemed to me that excessive G forces or speed might make stores rip away on their own, and it seems I'm right. I was reading a WW2-era pilot manual (for the Hawker Typhoon) the other day and it had specific limits on the speed at which the plane could safely drop its drop tanks and the sort of maneuvers you could perform while carrying rockets or bombs. In particular, it seems that sudden lateral movements make ordinance fall off the plane. |
#4
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i not flew very much, especially, in 4.11, but remember something like this... and this is one of reasons why i want - that historically justified and correctly - only 50 kg of bombs, in total, for jabo as "hunters", 2 fab-100=200 kg and this is really weight and bigger air resistance, and with only 50 kgs you can try to fight and, for example, real la-7 in good condition with this ammo load had around 590-600 kph at sl (forsazh) what similar or better than any mass serial german fighter'45 with piston engine, if i'm not mistaken... other reason, ao-25 it's авиационная осколочная bomb, so, i think this bomb better than fab-100 against crews, cars, planes etc (look on attached photo from summer'41 or it's like effect of mortar bomb against infantry, what, sometimes, better than even 105mm), which are, i think, main target for "light" fighters without rockets or really big bombs, but with ao-25, some types of fab-50 etc... and by the way, if we about all these things, maybe, DT wants do in future something like crews and suppression of crew of AA guns, what, i think, after reading of many books, sometimes main effect after attacks on AA machineguns and guns... and maybe, it's fisrt step to infantry in game... or to cartage... i mean horses and cart, of course, without any animation of murder and blood... or to, as targets, machine gun nests, position of observers at front line, mortar battery etc etc etc, all these real examples from real sources (if i'm not mistaken, something have in game now)... to soviet analogs of german sd-2/sb-xxx... etc... well, attached some pics after simple search (sorry for last photo), and my theory, il-2 and even il-10 were armed with shkas+cannons and not 4 x shvak, etc, partly because main targets of attack plane it's "soft" targets and suppression = 2 shkas with 1500 bullets and high rate of fire, and powerful vya-23 for cars etc... just maybe not all here know what - "те кто хочет переключать тумблеры или расстреливать пехоту не наша аудитория." (c) loft - so, if not DT and in this game, we will wait real war VERY long time... and my other wish - in addition to infantry, suppression of crew etc - more AA guns in game, especially, light german 7.92 mm and 13.2 mm aa machine guns (i read lot of references about firing of mashine guns, when il-2 attacked german airfields in 43, here)... for example, now we have 12.7 mm DSHK and m-4 (USSR), m-2 (US), something more?, lot of variuos 20-25-37-40 mm aa guns, even mobile, but i can't remember any german machine guns, only funny sd kfz 251... Quote:
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#6
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First of all, thanks for great work of Team Daidalos with IL-2.
I’ve been flying this great flight simulator since Forgotten Battles and it’s getting better all the time. I have watched the TD’s YouTube videos and I have to say that 4.12 is worth waiting. I read all these pages full of wishes and there are good suggestions here for the future versions but I didn’t notice that anyone had mentioned one thing that I’m not very happy with. Although AI’s new behaviour and shooting skills in 4.11 is a big improvement for me and other experienced flyers, are the AI rookies too demanding for a human rookie who has just started flying and practicing to fight? There still are new pilots who’d like to enjoy this game, but are depressed of the too skillful opponents when flying off line. At least I know some. We have four AI skill levels in this game, so would it harm anybody if we had less skillful AI rookies again in the next version. So I’d like to see rookie AIs with 4.11 flying skills but 4.10 shooting skills. Averages, veterans and aces are ok as they are at the moment. Besides, based on the many books I’ve read (pilot memoirs and biographies), most of the real rookie fighter pilots were not so good as they are in 4.11. So would it make sense to give a chance also to human rookies to develop their skills off line without despair and frustration and to gain good feelings and success in flying and fighting. |
#7
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I agree with Jami.
We should always keep in mind offline rookies, even if they seldom post here. |
#8
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Otherwise I give them the Tab-flight-1 command to assist me, when I start and repeat this command after a minute or so. but it might distract them from their mission. What I woluld like to ask for in this kontext is: No matter what flight you are in command, it should allways be the Tab-2- command for your flight. only the commander of the squad should have the choice of whom he commands. |
#9
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Is readme finished?
thanks in advance.
__________________
Bombing smurfs since a long time ago... |
#10
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No, not yet. It will certainly be posted as soon as it is ready.
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