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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 01-03-2013, 12:17 AM
kenchen722 kenchen722 is offline
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Quote:
Originally Posted by ckdamascus View Post
Probably working as designed. Blind is dispelled whenever the unit takes damage. If you pre-burn a unit, then blind them, it will only last one round as they will take damage from burn/poison/cold, thus, dispelling blind.

Or if you hit them, that will naturally dispel blind as well.
Ahh I see, I had no idea the elemental effects would dispel blind. Thanks for the explanation.
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  #2  
Old 01-03-2013, 10:43 AM
Fatt_Shade Fatt_Shade is offline
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@kenchen722
Quote:
Ahh I see, I had no idea the elemental effects would dispel blind. Thanks for the explanation.
As you named this `elemental` effect, it gave me idea. Casting on some unit blind, make it unable to move/attack/use special ability. Why ???
If some1 is blind, that doesnt make him/her statue in that place. It still can function, but without line of sight or vision where it will act.
Is this even possible ? To make blind to cause unit to act uncontrollable in random direction but not like berserk to attack closest unit ally/foe. Blinded unit can move/defend/use ability that is in aoe or cast single target on some random unit ally/foe but cant make direct attack on enemy since it cant see it.
So expl : enemy hero blind your inquisitors and there is chance for them to just move, to cast holy anger on one random stack on WHOLE arena ally or enemy , or it can randomly use resurrect on some random stack that had losses since start of battle.

Is this idea to crazy or not ?
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  #3  
Old 01-04-2013, 09:53 AM
Nirual Nirual is offline
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Blind in King's Bounty, at least since the reboot with the Legend, has always been working more like what most RPG's call "Sleep" (in fact, it works exactly like Sleep (like Bear Hibernation) in Kings Bounty itself, except it doesn't work on Eyeless creatures).

If it were up to me, I'd just rename the spell as "Sleep" and create a new "Blind" spell which would probably disable ranged attacks / abilities instead (basically assuming that the other senses would still allow the target to locate enemies in melee range).
But then again, they've just been rolling with this mechanic since the Legend, and while its confusing, it doesn't really affect the gameplay.
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  #4  
Old 01-04-2013, 11:29 AM
ivra ivra is offline
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The item Amulet of Death [dead_amulet] is specified as being part of a set that was deleted from this game. The set is "Set of the Dead" [set_deadman] that was in the Armored Princess game, but has been removed from this game. The link to it from this item should also be removed.
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  #5  
Old 01-04-2013, 03:39 PM
ivra ivra is offline
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I think I have read about this somewhere before, so I suspect this will be a repetition. The item Game of Bones [dice] does not work when you try to use it. You will get a dialog box, but nothing will happen after that, no matter if you select OK or Cancel.
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  #6  
Old 01-04-2013, 04:09 PM
ivra ivra is offline
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The description of the item Optimization Module [droid_card_best] should be changed from:
"+25% Resistance of Droids"
to
"+25% Magic Resistance to Droids ".

Source:
rbonus=magic,25,0,0,-100,0,0
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  #7  
Old 01-05-2013, 12:11 PM
Gza Gza is offline
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Prince's Crown does not give +500 Leadership bonus. Enemy's cerberus is attacking its own Gremlin tower's.
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