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7,62 Tactical action game, sequel to Brigade E5

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  #941  
Old 11-18-2012, 11:53 PM
Kyle Kyle is offline
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Quote:
there will be a release of BSM 2.0 this weekend.
Boy, now THAT would be AWESOME! I've been holding off on playing the game for a number of months now for the latest update.

And that list of what's in the next update...!

I'll be hoping that it's released very VERY soon!
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  #942  
Old 11-19-2012, 07:07 AM
R@S R@S is offline
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You can download Blue Sun Mod 2.0 here:

BSM 2.0 Torrent
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  #943  
Old 11-19-2012, 09:17 PM
Kyle Kyle is offline
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You can download Blue Sun Mod 2.0 here:
R@S, you ROCK!

THANK YOU so much for all of your hard work! You're a class act, bar none!
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  #944  
Old 11-19-2012, 10:39 PM
Kyle Kyle is offline
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Exclamation No seeds for bittorrenting...?

Hello folks.

I've been patiently waiting for BitComet to start showing some actual progress with my attempt at downloading BSM2.0.

So far, though, no luck. I'm showing that there aren't any seeds available - does anyone else have anymore information on this?
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  #945  
Old 11-20-2012, 10:11 AM
IceShade IceShade is offline
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Probably some closed ports on your side. So far I've uploaded 7.7 GBs of BSM2.0 to others. Try the direct link.
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  #946  
Old 11-20-2012, 11:17 PM
Kyle Kyle is offline
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Question Why is v.2.0 so much smaller than v.1.9?

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Try the direct link.
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Ah-ha! It helps to check the first post of a thread every now and then! Thank you for the tip!

Before I delete the old build v. 1.9, is there a reason why build 2.0 is so much smaller than its predecessor? I don't want to delete content if I'm going to need it later.
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  #947  
Old 11-23-2012, 03:24 AM
Missing Name Missing Name is offline
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Hi, player of BSM here (before that, Brigade E5)! I just downloaded 2.0 and appear to be having difficulty installing it... forgive me for sounding stupid.

I have mounted the iso, hit setup.exe, yadda yadda yadda. Except no folder I designate as the installation folder appears to be valid. I just get the message "Choose folder 7.62 High Caliber" no matter where the real folder is located or what it's named. For example, my default "C:\Brigade E6\7.62 - High Calibre" folder doesn't work. Even a simple "C:\7.62 High Calibre" with all the files in it isn't acceptable.

Am I overlooking something really obvious here? 1.9 installed just fine into that first folder I gave as an example.


EDIT: I did the simplest thing: uninstall yet again, reinstall. 2.0 now running, working on a sound mod. For some reason my first reinstall was clearly INFERIOR.

Last edited by Missing Name; 11-23-2012 at 06:40 PM. Reason: Fixed
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  #948  
Old 12-30-2012, 03:38 AM
Ninja2dan Ninja2dan is offline
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Greetings all, I saw that there was a new version of BSM available so I went ahead and did a new install. Been at least a year (maybe two) since I last played, so it's fresh enough again that I won't be bored with it all or remember too many spoilers.

But after playing through for a couple of days now, I'm starting to see a lot of things that I don't know the answers to. Guess I'll go ahead and ask and see what you can come up with.



1) Magazines/manuals - I've been finding a few manuals and magazines here and there, and they give the option to read them. When doing so, time seems to skip ahead a few hours but I don't see any messages that state changes. The item descriptions are not stating any skill changes will be made, so I really don't know what their purpose is. You can only read them once, so I assume they are doing something. Any way to get a list of the magazines and manuals and what their function is?

2) Outfits - When you need to wear a specific uniform for a mission, or to "disguise" yourself as part of a specific faction, do ALL members of the team need to be wearing that faction's uniform, or just your main character? I sort of remember that if I was sided with the rebels, entering a government-controlled town would cause them to attack me first. If I was wearing a gov soldier uniform though, they wouldn't attack me until I fired first. Could use some more clarification on how that works.

3) Towns - As of now, I see there is a new tax/income system in place, and it appears to function off of town that you take control over. What's the status on how often towns are attacked, aka getting wiped out and you losing control of it? I do remember before that minutes after leaving a town that you took over, the first patrol of gimps would take it from you. Any tips on how to keep towns under your control easier, without going broke? Or have there been recent changes that solve that problem?

4) Army base - Does your base get constantly attacked and taken over as well? I remember that I was always losing it and having to take it back, not a huge challenge but it was quite annoying. I am still just starting the game under the new BSM version, so I only have hired 3 guards using the radio. Just wondering how many I'll need in order to keep the base under control.

5) Mines/traps - Has the problem with these been fixed yet? You know, the fact that the enemy never seems to set off trip-based devices such as land mines and tripwires? The only time they ever seemed to work was if you spammed them into spawn zones before the enemy showed up. I have found one landmine so far, and see it is now command-detonate (remote control), so are all mines functioning this way now? I also found some Claymores, can't wait to try those out.


I'm only up to GL4 so far, so I'll post again if I encounter any more questions.
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  #949  
Old 12-30-2012, 01:03 PM
R@S R@S is offline
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Welcome back

Do you still have those uniforms you made a while back? If so, would you be interested in having them being a part of the next version of BSM?

Quote:
Originally Posted by Ninja2dan View Post
1) Magazines/manuals - I've been finding a few manuals and magazines here and there, and they give the option to read them. When doing so, time seems to skip ahead a few hours but I don't see any messages that state changes. The item descriptions are not stating any skill changes will be made, so I really don't know what their purpose is. You can only read them once, so I assume they are doing something. Any way to get a list of the magazines and manuals and what their function is?
When you read a manual/magazine, you'll get one or two point in various skills and parameters. Like the SVD manual gives you sniper skill points. The higher your INT stat, the higher the chance of getting more points distributed.

Quote:
Originally Posted by Ninja2dan View Post
2) Outfits - When you need to wear a specific uniform for a mission, or to "disguise" yourself as part of a specific faction, do ALL members of the team need to be wearing that faction's uniform, or just your main character? I sort of remember that if I was sided with the rebels, entering a government-controlled town would cause them to attack me first. If I was wearing a gov soldier uniform though, they wouldn't attack me until I fired first. Could use some more clarification on how that works.
I think all your team mates are required to wear proper uniforms or battle will be initiated when the map is loaded. Once on the map, you need to keep your distance to the enemy soldiers.

Quote:
Originally Posted by Ninja2dan View Post
3) Towns - As of now, I see there is a new tax/income system in place, and it appears to function off of town that you take control over. What's the status on how often towns are attacked, aka getting wiped out and you losing control of it? I do remember before that minutes after leaving a town that you took over, the first patrol of gimps would take it from you. Any tips on how to keep towns under your control easier, without going broke? Or have there been recent changes that solve that problem?
The new economy system is very complex, but I'll give you the best tip I can. Always recruit 25-30 militia when you conquer a sector. You'll then have about 95% chance of keeping it for the foreseeable future. And use the quick recruit function in the field radio dialog, It increases your spending at the same time.

Quote:
Originally Posted by Ninja2dan View Post
4) Army base - Does your base get constantly attacked and taken over as well? I remember that I was always losing it and having to take it back, not a huge challenge but it was quite annoying. I am still just starting the game under the new BSM version, so I only have hired 3 guards using the radio. Just wondering how many I'll need in order to keep the base under control.
I never have an issue with losing my base, and I never mess with the militia there either. If you spend time there, if a patrol spots you they'll attack. I played through the game for the government last week, and my base was never attacked. I'm currently playing for the rebels(CGL9) and my base is still safe.

Quote:
Originally Posted by Ninja2dan View Post
5) Mines/traps - Has the problem with these been fixed yet? You know, the fact that the enemy never seems to set off trip-based devices such as land mines and tripwires? The only time they ever seemed to work was if you spammed them into spawn zones before the enemy showed up. I have found one landmine so far, and see it is now command-detonate (remote control), so are all mines functioning this way now? I also found some Claymores, can't wait to try those out.
Nope, mines are still wacky, part of battle system code.
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  #950  
Old 12-30-2012, 11:33 PM
Ninja2dan Ninja2dan is offline
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Originally Posted by R@S View Post
Do you still have those uniforms you made a while back? If so, would you be interested in having them being a part of the next version of BSM?
I don't seem to have ANY files left from 7.62, BSM/BFX, or anything related. I had to replace my HDD, and it seems portions of my backup were damaged as well (250GB drive shows up as a 186GB drive). If you want to link a post about it, I'll figure out exactly what I was doing and try to get some new ones done ASAP.


I had a feeling that's what the magazines/manuals did, but wasn't seeing any messages that would clarify it. I make it a habit of reading everything, just wasn't sure if I needed to keep them around after I was done using them, or if I can just toss them away.

If the uniforms must be worn by ALL team members (not just leader), then I better start saving up a few more. I try to keep my options open, plan ahead.

I do like the idea of command-det explosives, more realistic and less likely to cause civilian deaths. Of course that means you still can't mine/trap areas that are out of view, but I can deal with that.
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