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#941
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And that list of what's in the next update...! ![]() I'll be hoping that it's released very VERY soon! ![]() |
#942
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#943
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![]() THANK YOU so much for all of your hard work! You're a class act, bar none! ![]() |
#944
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Hello folks.
I've been patiently waiting for BitComet to start showing some actual progress with my attempt at downloading BSM2.0. So far, though, no luck. I'm showing that there aren't any seeds available - does anyone else have anymore information on this? |
#945
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Probably some closed ports on your side. So far I've uploaded 7.7 GBs of BSM2.0 to others. Try the direct link.
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#946
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Before I delete the old build v. 1.9, is there a reason why build 2.0 is so much smaller than its predecessor? I don't want to delete content if I'm going to need it later. |
#947
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Hi, player of BSM here (before that, Brigade E5)! I just downloaded 2.0 and appear to be having difficulty installing it... forgive me for sounding stupid.
I have mounted the iso, hit setup.exe, yadda yadda yadda. Except no folder I designate as the installation folder appears to be valid. I just get the message "Choose folder 7.62 High Caliber" no matter where the real folder is located or what it's named. For example, my default "C:\Brigade E6\7.62 - High Calibre" folder doesn't work. Even a simple "C:\7.62 High Calibre" with all the files in it isn't acceptable. Am I overlooking something really obvious here? 1.9 installed just fine into that first folder I gave as an example. EDIT: I did the simplest thing: uninstall yet again, reinstall. 2.0 now running, working on a sound mod. For some reason my first reinstall was clearly INFERIOR. Last edited by Missing Name; 11-23-2012 at 06:40 PM. Reason: Fixed |
#948
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Greetings all, I saw that there was a new version of BSM available so I went ahead and did a new install. Been at least a year (maybe two) since I last played, so it's fresh enough again that I won't be bored with it all or remember too many spoilers.
But after playing through for a couple of days now, I'm starting to see a lot of things that I don't know the answers to. Guess I'll go ahead and ask and see what you can come up with. 1) Magazines/manuals - I've been finding a few manuals and magazines here and there, and they give the option to read them. When doing so, time seems to skip ahead a few hours but I don't see any messages that state changes. The item descriptions are not stating any skill changes will be made, so I really don't know what their purpose is. You can only read them once, so I assume they are doing something. Any way to get a list of the magazines and manuals and what their function is? 2) Outfits - When you need to wear a specific uniform for a mission, or to "disguise" yourself as part of a specific faction, do ALL members of the team need to be wearing that faction's uniform, or just your main character? I sort of remember that if I was sided with the rebels, entering a government-controlled town would cause them to attack me first. If I was wearing a gov soldier uniform though, they wouldn't attack me until I fired first. Could use some more clarification on how that works. 3) Towns - As of now, I see there is a new tax/income system in place, and it appears to function off of town that you take control over. What's the status on how often towns are attacked, aka getting wiped out and you losing control of it? I do remember before that minutes after leaving a town that you took over, the first patrol of gimps would take it from you. Any tips on how to keep towns under your control easier, without going broke? Or have there been recent changes that solve that problem? 4) Army base - Does your base get constantly attacked and taken over as well? I remember that I was always losing it and having to take it back, not a huge challenge but it was quite annoying. I am still just starting the game under the new BSM version, so I only have hired 3 guards using the radio. Just wondering how many I'll need in order to keep the base under control. 5) Mines/traps - Has the problem with these been fixed yet? You know, the fact that the enemy never seems to set off trip-based devices such as land mines and tripwires? The only time they ever seemed to work was if you spammed them into spawn zones before the enemy showed up. I have found one landmine so far, and see it is now command-detonate (remote control), so are all mines functioning this way now? I also found some Claymores, can't wait to try those out. I'm only up to GL4 so far, so I'll post again if I encounter any more questions. |
#949
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Welcome back
Do you still have those uniforms you made a while back? If so, would you be interested in having them being a part of the next version of BSM? Quote:
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#950
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I had a feeling that's what the magazines/manuals did, but wasn't seeing any messages that would clarify it. I make it a habit of reading everything, just wasn't sure if I needed to keep them around after I was done using them, or if I can just toss them away. If the uniforms must be worn by ALL team members (not just leader), then I better start saving up a few more. I try to keep my options open, plan ahead. I do like the idea of command-det explosives, more realistic and less likely to cause civilian deaths. Of course that means you still can't mine/trap areas that are out of view, but I can deal with that. |
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