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Pilot's Lounge Members meetup |
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#1
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Call me crazy but If Oleg could have delivered (everything), I would have payed much much more.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#2
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IMO people are too greedy these days.I'm sure a lot of people who bought CoD were new to the il2 scene, perhaps younger, and, because they owned an o/c i5 2500k etc simply expected to wind the settings up to max and play. It took me several years before I could even fly il2 at max settings.
il2 was always like that for me, the game was far above the tech available to run it at full whack, and I was constantly upgrading just to get a few more FPS. Things have changed somewhat now, and there is some fantastic tech available, but after CoD, I think things will be simplified, people expect a game to run flawlessly these days (and why wouldn't they TBH) but it was never my experience.I'm probably just too old, and remember the good old days. Games like WoT, WT etc have great graphics, but are 'sim lite' and will sell millions, and have thousands playing.That seems to be the future. |
#3
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When I first bought Il-2 I could not play it, took me a year to get a decent rig it sat on the shelf
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#4
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Which seems more than a little sad to me and what I was getting at. Is it really the end of complex sims like CloD as we all drift back to simpler but unsatisfying games?
But has anyone any thoughts on solutions? Maybe rather than every team of game developers building their own complete world from the ground up some form of universal standard environment could be developed that contained all the physics and effects needed and which could accept third party plugins like Speed Tree or the lighting used in CloD. That way a developer could just concentrate on the models and game play needed for their own particular scenario. More of a collaboration of the whole games industry and even hardware manufacturers. What is the point of powerfull computers if there is nothing to use them for. I am sure games are the major reason for home users wanting to upgrade. Everything else can be run on an ipad these days. Not sure if the vested interests of competing developers would ever allow that to happen though. |
#5
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I could be wrong big time, but I don't think a guy like Oleg with a vision, is ever gonna show up again...maybe luthier if someone would back him
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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Well if I were them I wouldn't do it.There must be easier ways to make a living, without being attacked everytime you turn the computer on!
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#7
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![]() Quote:
Yea no fun...isn't that why Oleg became a recluse, no longer one of the boys, hyperlobby and here. People can only take so much abuse
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#8
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Damn! I just spent half an hour crafting a beautifully worded response to this topic - distilling my thirty years experiences in computing, software development and flight simming and - my bloody computer turned itself off!!! **&^%$* %%^&&% $#^%%^ - Heres the short version
![]() One of the problems is that although our hardware is still improving and processor power is increasing and following the old moores law, we haven't developed ways of harnessing that power. All the major CPU and GPU platforms have plateaued in terms of clock rate and that increase in power is being increased in terms of number of processors Cores or texture units or whatever you wan't to call them. To take advantage of that power the programs need to be multi threaded and contain tasks that can be solved using parallel processing, Graphics cards work good using this approach. Other areas of programming the sims are not so good. In a recent interview at Sim HQ Albert Zhiltsov, one of lead ROF development people, was talking about the complexity of modern fligh sims and said Quote:
The scary thing is is that any development needs to be spending part of their profits on research and development or the life of their product will be limited. Oleg knew this and this approach showed it through out the life of the Il2 series up until present. Unfortunately he forgot that they do have to make an actual profit and they couldn't get it together before funds ran out and COD development came to a crashing halt. My biggest fear is that the new il2 sim will go the other way and will not get that fundimental development to the core of the product and the development will be focused on content. The problem with this approach is that when something does arive that is fundimentally better it will be too late to catch up. To fund this development a steady stream of income is required. It shows how distructive the whinning, and snide remarks can be to these products. Last edited by Skoshi Tiger; 12-21-2012 at 09:35 PM. |
#9
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They say that the memristor will have the same leap forward for mankind this century, as the resistor did in the last century.
http://www.wired.com/wiredenterprise...hp-memristors/
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 12-21-2012 at 09:42 PM. |
#10
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I would say that at this point, the DCS world modules (other than FC3) are pretty much the end all and be all of flight sims in the market.
While I like CloD, it's realism level pales in comparison. |
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