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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #271  
Old 12-18-2012, 03:44 PM
carguy_ carguy_ is offline
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Before you lie again :

yes, I was banned here for like a week for calling someone stupid.

How many times were you banned?
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  #272  
Old 12-18-2012, 04:01 PM
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jamesdietz jamesdietz is offline
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Somewhere ( maybe in this thread ) I read that CloD could slowly die as we wait the year or so for Studio777's developement of BoS. I wonder...what i mean to say that Clod even with its admitted problems is possitively a joy to fly ( after you get it to work I mean.) I have a way modded up Il-2 DBW install that is still fun & looks good & works well,but I still have to thinkwhich one of these sims & campaigns do I really want ot enjoy this time?
Thanks to 3rd party modders like Desastersoft & others I have more than enough missions to keep me busy for a year over this beautiful map and from time to time other campaigns & skins will come around to make things interesting.Perhaps there is even a slight chance someone will crack the code & more improvements will come around.Far fetched but it did with Il-2 ,& we all profitted from it,didn't we?
I think this Official forum will get a lot quieter ( & I don't know how BoS site will do in the waiting for a year stage..what will they write about while waiting for new screenshots & vids???) It took quite a shot after all the really upset people left in the beginning & has probably had others dropping away ( or being banned,) in the last 6 months or so,and that probaly means that the people who have a working version & who are dedicated to the BoB itself will continue to see what's going on here. ( I remember 2 years ago there was quite a bit od speculation on whether the upcoming CloD or whatever it was called then,would eviserate Il-2 & its various sites.Well we all know it hasn't ( for a variety of reasons,I know...perhaps if it had been perfect...sigh...) & SAS and AAS are still trucking ( I just downloaded a cowling/prop mod this morning!)
So I figure we will do the same here too...after all it could be so much worse:

( I really did enjoy this with my 10 year old son- I amsemi ashamed to admit...)
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  #273  
Old 12-18-2012, 04:18 PM
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bongodriver bongodriver is offline
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I don't think the core code for IL2 was cracked was it? as far as I can tell only TD who actually have access to the source code can actually write patches, and that sadly is what CoD will need rather than just content.
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  #274  
Old 12-18-2012, 04:21 PM
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Quote:
Originally Posted by bongodriver View Post
I don't think the core code for IL2 was cracked was it? as far as I can tell only TD who actually have access to the source code can actually write patches, and that sadly is what CoD will need rather than just content.

Think it was
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  #275  
Old 12-18-2012, 11:10 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Bearcat View Post


~

On your first point.. no only people who keep rehashing the same BS that has been going on here and other paces for far too long.

~
excuse me there, Mr Bearcat moderator sir... but you know full well the nature of the il2 audience. Remember, RoF fans were rather painful here.
You might be able to ban them, but you'll never lock them out.

Now... someone else has taken over the object of their fanism, their favourite toy, and has to all intents and purposes made out that the new toy on the way will be a dumbed down version of their old toy - a "weekend" ain't gonna get that out of their system.
They will be curious and they will push for answers... learn to live with it
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  #276  
Old 12-19-2012, 06:27 AM
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JG52Uther JG52Uther is offline
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Just to point out, Bearcat is not a moderator here. As for the rest, this covers it I think:
http://forum.1cpublishing.eu/showpos...7&postcount=22

Last edited by JG52Uther; 12-19-2012 at 06:30 AM.
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  #277  
Old 12-21-2012, 08:56 AM
Skoshi Tiger Skoshi Tiger is offline
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Interesting developer update just released. Some good news and some interesting news.

Quote:
16) Will be improve support for multi-core processors in the new game engine? My computer has 6 cores, but ROF uses only 2.

No, the implementation of multi-core remains the same. The best would be a 4-core processor.
Maybe we weren't that bad off with the COD engines?

So I guess I wont be rushing off to get a processor upgrade in the near future!


Cheers!
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  #278  
Old 12-21-2012, 09:14 AM
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Quote:
Originally Posted by Skoshi Tiger View Post
Interesting developer update just released. Some good news and some interesting news.



Maybe we weren't that bad off with the COD engines?

So I guess I wont be rushing off to get a processor upgrade in the near future!


Cheers!
Computers needed for Clod have not been invented yet...that was the best part of it
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  #279  
Old 12-21-2012, 11:47 AM
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Quote:
Originally Posted by SlipBall View Post
Computers needed for Clod have not been invented yet...that was the best part of it
"You'll grow into it" is a phrase that is best used for jumpers that your grandmother buys for you when you are a child, not retail games.
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  #280  
Old 12-21-2012, 12:08 PM
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I think it applies completely to retail games, just about every title I ever owned was beyond the full capability of my hardware, demands of the software are what prompt me to upgrade my hardware.
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