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Pilot's Lounge Members meetup

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  #1  
Old 12-17-2012, 12:03 AM
taildraggernut taildraggernut is offline
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Ah......you must be a ROF fan...
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Old 12-17-2012, 12:08 AM
tango2delta tango2delta is offline
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No i have never played it, but here alot about it. I am a IL-2 fan, and have been like forever.

Last edited by tango2delta; 12-17-2012 at 12:10 AM.
  #3  
Old 12-17-2012, 12:09 AM
taildraggernut taildraggernut is offline
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Ah ok, the email is not fake by the way, check the link the other poster gave.
  #4  
Old 12-17-2012, 12:13 AM
Jaws2002 Jaws2002 is offline
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It's true, but they killed Cliffs of Dover game engine for a quick buck.
They'll work from now on with the Rise of Flight engine, wich is already dated and can't do half the stuf CLOD engine can.
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  #5  
Old 12-17-2012, 12:19 AM
tango2delta tango2delta is offline
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Thanks every one, i don't do much posting and reading here just drop by and see if it was real. Thanks again and Merry Christmas
  #6  
Old 12-17-2012, 02:14 AM
Verhängnis Verhängnis is offline
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I think some members of this forum should either get their facts straight or stop spreading false rumours about stuff they do not understand. Because it has already been explained that there is little difference in the capability of the two engines, apart from the FACT that the 'Nature Engine' has been in development and USE for years now, it is trialled and tested, and STABLE.
With the kind of attitude of " wich is already dated and can't do half the stuf CLOD engine can." the release will go exactly down the path of Cliffs of Dover (Not to mention that Direct X is a multimedia API, not the be all and end all of possibilities) , trying to please everybody when the result is nobody is pleased. Get a gosh darn reality check! "Half the things that can be done in the CoD engine", either were NOT done, or were NEVER going to be afforded!
Is it that hard to understand for some people?

Apart from that, the two studios still exist individually but there has been a partnership for the NEW product (different engine, therefore not compatible with CoD, although technologies may be ported over and used IF and WHERE possible) IL-2 Sturmovik: Battle Of Stalingrad. It's expected to be sold by 777 and according to their financial system.
  #7  
Old 12-17-2012, 08:48 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Verhängnis View Post
I think some members of this forum should either get their facts straight or stop spreading false rumours about stuff they do not understand. Because it has already been explained that there is little difference in the capability of the two engines, apart from the FACT that the 'Nature Engine' has been in development and USE for years now, it is trialled and tested, and STABLE.
With the kind of attitude of " wich is already dated and can't do half the stuf CLOD engine can." the release will go exactly down the path of Cliffs of Dover (Not to mention that Direct X is a multimedia API, not the be all and end all of possibilities) , trying to please everybody when the result is nobody is pleased. Get a gosh darn reality check! "Half the things that can be done in the CoD engine", either were NOT done, or were NEVER going to be afforded!
Is it that hard to understand for some people?

Apart from that, the two studios still exist individually but there has been a partnership for the NEW product (different engine, therefore not compatible with CoD, although technologies may be ported over and used IF and WHERE possible) IL-2 Sturmovik: Battle Of Stalingrad. It's expected to be sold by 777 and according to their financial system.

Hold on tiger they will sell the game, there is a lot of interest.
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  #8  
Old 12-17-2012, 09:04 AM
taildraggernut taildraggernut is offline
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yeah....anyway, they did dump COD and opted for making a fast buck, and Maddox games is history now taking with it the true heritage for the IL2 franchise.
777 were celebrated for taking over a buggy 2009 release game and turning it around, after grafting on a new GUI and content from the cancelled BoM it will be sold back to us in 2014 as a shiny new WWII title and over the following years if we are good and they meet 1C deadlines we might see some attempts at modernising it, but we will have to buy enough payware addons to make that a reality, here is the irony, apparently CoD was too expensive and ambitious, but everyone is now queing up to fork out cash over X amount of years to see a 2009 game slowly transform to a lesser level CoD ever offered us, the same cash that would have benefited CoD and its sequels if we had the same patience.

Last edited by taildraggernut; 12-17-2012 at 09:38 AM.
  #9  
Old 12-17-2012, 10:05 AM
Davy TASB Davy TASB is offline
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Quote:
Originally Posted by Verhängnis View Post
I think some members of this forum should either get their facts straight or stop spreading false rumours about stuff they do not understand. Because it has already been explained that there is little difference in the capability of the two engines, apart from the FACT that the 'Nature Engine' has been in development and USE for years now, it is trialled and tested, and STABLE.
With the kind of attitude of " wich is already dated and can't do half the stuf CLOD engine can." the release will go exactly down the path of Cliffs of Dover (Not to mention that Direct X is a multimedia API, not the be all and end all of possibilities) , trying to please everybody when the result is nobody is pleased. Get a gosh darn reality check! "Half the things that can be done in the CoD engine", either were NOT done, or were NEVER going to be afforded!
Is it that hard to understand for some people?

Apart from that, the two studios still exist individually but there has been a partnership for the NEW product (different engine, therefore not compatible with CoD, although technologies may be ported over and used IF and WHERE possible) IL-2 Sturmovik: Battle Of Stalingrad. It's expected to be sold by 777 and according to their financial system.
Well said.

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