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#1121
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And also for the P-51D-20, please. The Mustang units in the PTO used the HVAR rocket, especially the units based on Iwo Jima.
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#1122
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Or a P-51K
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#1123
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Can something be done to the AI carrier landing routine? Currently it takes them ages to land on the carrier. Maybe cutting the distance at which they start the final approach to half what we currently have or re-doing it completely...
Thanks
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#1124
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I can't remember if it works for carriers or not. ![]()
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#1125
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it's p-51d with another prop and a little bit worse speed? and how much worse this version? i think, even if - 10 kph, it's reason for...
plus, p-51d now 25 lbs, if I'm not mistaken, so need and 18 lbs performance... and mustang III in game have realistic performance? apparently, it's 25 lbs, but with >605 kph at sl... Quote:
although, it's not serious changes and we can wait, and when plane are correct it's good... but and variant when f-1 included and finished off later, i think, not so unacceptable... next, if we talking about Fs, what about f-2 with and f-4 without armor glass (it's protection, of course, and + - 10 kph?, i seen and read something like this, so, why not if this historically correct and can changed performance of aircraft)… and generally speaking, maybe, for all aircrafts need some new mechanism or new option like choice of loadouts, skins, etc, for different equipment, although, sometimes more optimal it’s "different" planes of one type how now... |
#1126
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The Mustang Mark III currently represents a V-1 chaser and is supposed to have +25lb boost (it may also represent the highly polished wings and exceptional care that was taken by the ground crews to ensure the aircraft was in tip top shape). It was very fast IRL and in-game but I'm not sure if the performance is accurate to the exact numbers or not. A F-1 with a MG-FF hub cannon would be potentially useful, definitely. The armoured windscreen thing I can see being less useful versus time it would take to set it up. I don't read Russian... so what about the Yak-9K?
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#1127
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well, it's all mainly something like "perfection", of course... if need to select, more D-xx with new weapon for all theaters (what really need, agree with many opinions here), or K, my choice D and hvar etc too... Quote:
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![]() of course, it's only my opinion and i'm writing too many little things... Quote:
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#1128
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Tried short left and instant (the last one available) - no improvement.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#1129
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![]() I didn't know that the Yak-9K had an ammo counter. Interesting!
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#1130
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Alternately, just list how many rounds of ammo a plane has expended. Often I practice my gunnery using unlimited ammo and it would be helpful to get a sense of how much ammo I've spent to take out a particular target. |
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