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#11
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something like that is possible- something very like that is used in the Redux campaign for the 'help in combat' mission
Code:
private void checkLanded(AiAircraft aircraft) { if (GamePlay.gpPlayer().Place() != aircraft) return; if (end != true) { Campaign.battleSuccess = false; GamePlay.gpHUDLogCenter("YOU FAILED! DISMISSED."); //STD Timeout(5.0, () => { ShowResult(true); }); // STD return; } if ((end = true) && (safe = true)) // check reached mission objective { Campaign.battleSuccess = true; writeScore(cPlayer + readScore()); // STD : increase campaign kills GamePlay.gpHUDLogCenter("GOOD SHOW! Less than 4 of 111Sqn shot down." ); Timeout(5.0, () => { ShowResult(true); });//STD Timeout(15.0, () => { GamePlay.gpHUDLogCenter("Your campaign kills : " + readScore()); });//STD } } A 'TGroup Destroyed ' trigger could make bool end = true to make it run? |
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