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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-03-2008, 12:15 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by dflion View Post
I know your situation is very resource driven to fall back to the final 4.09, though after seeing the Slovakia Winter map I am feeling very sad for that development team - what about the community 'chippimg in' for some overtime payment?

DFLion
I din't say it is canceled isn't it?
  #2  
Old 09-03-2008, 12:23 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Hello Oleg,

thanks for the update, and congratulations on the absolutely superb aircraft and vehicles.

I have three questions:

1) It was said a long time ago that AI would not be able to look "behind" means that their vision is limited by actual cockpit. Is this still planned?

2) It was said also long time ago that AI will not be able to look through clouds, or less good looking at night. Is this still planned?

I think both those things can revolutionize offline playing. For example, diving in clouds for escape, was, as you know, first thing to do for lonely bomber for example.

and

3) do you already know how much % of a city, like London f.ex will be "generic" buildings, and how much historic (real) buildings? Do you plan to match more or less actual street layout ?

Thanks and lots of courage for your project. I have 3D/Design company myself, I probably know what you life is.

Thanks---
  #3  
Old 09-03-2008, 12:29 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
Hello Oleg,

thanks for the update, and congratulations on the absolutely superb aircraft and vehicles.

I have three questions:

1) It was said a long time ago that AI would not be able to look "behind" means that their vision is limited by actual cockpit. Is this still planned?

2) It was said also long time ago that AI will not be able to look through clouds, or less good looking at night. Is this still planned?

I think both those things can revolutionize offline playing. For example, diving in clouds for escape, was, as you know, first thing to do for lonely bomber for example.

and

3) do you already know how much % of a city, like London f.ex will be "generic" buildings, and how much historic (real) buildings? Do you plan to match more or less actual street layout ?

Thanks and lots of courage for your project. I have 3D/Design company myself, I probably know what you life is.

Thanks---
1. Confirmed
2. Confirmed no "radars" across the clouds
3. We will have several very precise copies London building, but other things - most generic... But from above the streets, etc will looks close to the map of 1940 that we have.
To make a full copy of London would take large time... it is impossible... or possible if we will drop the main thing of simulator...
  #4  
Old 09-03-2008, 12:34 PM
Thunderbolt56 Thunderbolt56 is offline
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Thanks for the update and the consistent clarification of many things that have been on many people's minds.

Things look VERY promising from where I'm sitting.

  #5  
Old 09-03-2008, 12:41 PM
csThor csThor is offline
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*Ahem!* Mr Maddox has mail
  #6  
Old 09-03-2008, 12:59 PM
kammo kammo is offline
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Just registered myself to come say that keep up the good work Oleg and the whole team. Thank you also for the update and taking time to answer the questions.

  #7  
Old 09-03-2008, 01:01 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by csThor View Post
*Ahem!* Mr Maddox has mail
I know.

Simply haven't time yet to answer you.

yOUR SIGNS WE DON'T USE YET, BECASUE THERE ISN'T THE MECHNISM YET TO PLACE IN THE RIGHT POSITION. So we used the "old" skin that was done for the check how it looks/ This skin is done long time ago. Before you sent me materials
  #8  
Old 09-03-2008, 01:07 PM
Monterey Monterey is offline
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Oleg,
Thanks for the updates.

One question....Will the AI still be able to make those impossible maneuvers like they do now? I mean the instant flips, turns, etc... It gets very annoying. I hope they will behave more realistically, and be subject to stalls, blackouts, redouts, etc...

Thanks again.
Monty
  #9  
Old 09-03-2008, 01:07 PM
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philip.ed philip.ed is offline
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Oleg, thankyou for taking the time to answer my question about tracers, and everyone elses question-we are truly thankful.

One thing though, have you considered modelliing barricaded fields (in england) as these were very common in fields in south east england during the BoB, as the threat of a german invasion lingered.

regards,
Philip.
  #10  
Old 09-03-2008, 01:08 PM
HenFre HenFre is offline
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Thanks for the update Oleg

I just have a few questions for you regarding the modablity of the game.

I'm a 3D modeler myself and was wondering if it will be possible to model say a french car or a french town house and then include them in the game? If so how will this be done?

Regards

Henrik
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